bmad-gds

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AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.

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NPX Install

npx skill4agent add supercent-io/skills-template bmad-gds

Tags

Translated version includes tags in frontmatter

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow
  • Creating a Game Design Document (GDD), narrative design, or technical architecture
  • Managing sprints and dev stories for a game team
  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects
  • Quick prototyping or rapid feature work without full planning overhead
  • Reviewing code or running retrospectives after development epics

Installation

bash
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other

BMAD-GDS Workflow Commands

Phase 1 — Pre-production

CommandDescription
bmad-gds-brainstorm-game
Facilitate a game brainstorming session with game-specific ideation techniques
bmad-gds-game-brief
Create an interactive game brief defining concept and core mechanics

Phase 2 — Design

CommandDescription
bmad-gds-gdd
Generate a Game Design Document: mechanics, systems, progression, implementation guidance
bmad-gds-narrative
Create narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

CommandDescription
bmad-gds-project-context
Generate project-context.md for consistent AI agent coordination
bmad-gds-game-architecture
Produce scale-adaptive game architecture: engine, systems, networking, technical design
bmad-gds-test-framework
Initialize test framework architecture for Unity, Unreal, or Godot
bmad-gds-test-design
Create comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

CommandDescription
bmad-gds-sprint-planning
Generate or update sprint-status.yaml from epic files
bmad-gds-sprint-status
View sprint progress, surface risks, get next action recommendation
bmad-gds-create-story
Create a dev-ready implementation story
bmad-gds-dev-story
Execute a dev story: implement tasks and tests
bmad-gds-code-review
QA code review for stories flagged Ready for Review
bmad-gds-correct-course
Navigate major in-sprint course corrections
bmad-gds-retrospective
Facilitate retrospective after epic completion

Game Testing

CommandDescription
bmad-gds-test-automate
Generate automated game tests for gameplay systems
bmad-gds-e2e-scaffold
Scaffold end-to-end testing infrastructure
bmad-gds-playtest-plan
Create a structured playtesting plan for user testing sessions
bmad-gds-performance-test
Design a performance testing strategy for profiling and optimization
bmad-gds-test-review
Review test quality and coverage gaps

Quick / Anytime

CommandDescription
bmad-gds-quick-prototype
Rapid prototyping to validate mechanics without full planning overhead
bmad-gds-quick-spec
Quick tech spec for simple, well-defined features or tasks
bmad-gds-quick-dev
Flexible rapid implementation for game features
bmad-gds-document-project
Analyze and document an existing game project

Specialized Agents

AgentRole
game-designer
Game concept, mechanics, GDD, narrative design, brainstorming
game-architect
Technical architecture, system design, project context
game-dev
Implementation, dev stories, code review
game-scrum-master
Sprint planning, story management, course corrections, retrospectives
game-qa
Test framework, test design, automation, E2E, playtest, performance
game-solo-dev
Full-scope solo mode: quick prototype, quick spec, quick dev

Typical Workflow

  1. Run
    bmad-gds-brainstorm-game
    → ideate game concept
  2. Run
    bmad-gds-game-brief
    → lock in concept and core mechanics
  3. Run
    bmad-gds-gdd
    → produce full Game Design Document
  4. Run
    bmad-gds-game-architecture
    → define technical architecture
  5. Run
    bmad-gds-sprint-planning
    → break work into sprints and stories
  6. Run
    bmad-gds-dev-story
    per story → implement features
  7. Run
    bmad-gds-code-review
    → quality gate before merge
  8. Run
    bmad-gds-retrospective
    → continuous improvement after each epic

Quick Reference

ActionCommand
Brainstorm game concept
bmad-gds-brainstorm-game
Create game brief
bmad-gds-game-brief
Generate GDD
bmad-gds-gdd
Define architecture
bmad-gds-game-architecture
Plan sprint
bmad-gds-sprint-planning
Check sprint status
bmad-gds-sprint-status
Create story
bmad-gds-create-story
Develop story
bmad-gds-dev-story
Quick prototype
bmad-gds-quick-prototype