bmad-gds
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Chinesebmad-gds - BMAD Game Development Studio
bmad-gds - BMAD游戏开发工作室
When to use this skill
何时使用此技能
- Starting a new game project and need a structured concept → production workflow
- Creating a Game Design Document (GDD), narrative design, or technical architecture
- Managing sprints and dev stories for a game team
- Setting up test frameworks for Unity, Unreal Engine, or Godot projects
- Quick prototyping or rapid feature work without full planning overhead
- Reviewing code or running retrospectives after development epics
- 启动新游戏项目,需要结构化的概念→开发工作流
- 创建游戏设计文档(GDD)、叙事设计或技术架构
- 为游戏团队管理冲刺和开发任务
- 为Unity、Unreal Engine或Godot项目搭建测试框架
- 无需完整规划额外开销的快速原型或快速功能开发
- 开发史诗版本后评审代码或开展回顾会
Installation
安装
bash
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gdsbash
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gdsSupported Engines
支持的引擎
Unity · Unreal Engine · Godot · Custom/Other
Unity · Unreal Engine · Godot · 自定义/其他
BMAD-GDS Workflow Commands
BMAD-GDS工作流命令
Phase 1 — Pre-production
第一阶段 — 前期制作
| Command | Description |
|---|---|
| Facilitate a game brainstorming session with game-specific ideation techniques |
| Create an interactive game brief defining concept and core mechanics |
| 命令 | 描述 |
|---|---|
| 采用游戏专属创意方法开展游戏头脑风暴会议 |
| 创建交互式游戏概要,定义概念和核心玩法 |
Phase 2 — Design
第二阶段 — 设计
| Command | Description |
|---|---|
| Generate a Game Design Document: mechanics, systems, progression, implementation guidance |
| Create narrative documentation: story structure, character arcs, world-building |
| 命令 | 描述 |
|---|---|
| 生成游戏设计文档:包含玩法机制、系统、成长体系、实现指南 |
| 创建叙事文档:故事结构、角色弧光、世界观搭建 |
Phase 3 — Technical
第三阶段 — 技术阶段
| Command | Description |
|---|---|
| Generate project-context.md for consistent AI agent coordination |
| Produce scale-adaptive game architecture: engine, systems, networking, technical design |
| Initialize test framework architecture for Unity, Unreal, or Godot |
| Create comprehensive test scenarios covering gameplay, progression, and quality |
| 命令 | 描述 |
|---|---|
| 生成project-context.md文件,保障AI Agent协同一致性 |
| 产出可适配规模的游戏架构:引擎、系统、网络、技术设计 |
| 为Unity、Unreal或Godot初始化测试框架架构 |
| 创建覆盖玩法、成长体系、质量的全面测试场景 |
Phase 4 — Production
第四阶段 — 开发阶段
| Command | Description |
|---|---|
| Generate or update sprint-status.yaml from epic files |
| View sprint progress, surface risks, get next action recommendation |
| Create a dev-ready implementation story |
| Execute a dev story: implement tasks and tests |
| QA code review for stories flagged Ready for Review |
| Navigate major in-sprint course corrections |
| Facilitate retrospective after epic completion |
| 命令 | 描述 |
|---|---|
| 从史诗文件生成或更新sprint-status.yaml |
| 查看冲刺进度、暴露风险、获取下一步行动建议 |
| 创建可直接开发的实现任务 |
| 执行开发任务:实现功能和测试 |
| 对标记为待评审的任务进行QA代码评审 |
| 处理冲刺内的重大路线调整 |
| 在史诗版本完成后组织回顾会 |
Game Testing
游戏测试
| Command | Description |
|---|---|
| Generate automated game tests for gameplay systems |
| Scaffold end-to-end testing infrastructure |
| Create a structured playtesting plan for user testing sessions |
| Design a performance testing strategy for profiling and optimization |
| Review test quality and coverage gaps |
| 命令 | 描述 |
|---|---|
| 为玩法系统生成自动化游戏测试 |
| 搭建端到端测试基础设施 |
| 为用户测试会话创建结构化的玩法测试计划 |
| 设计性能测试策略,用于性能分析和优化 |
| 评审测试质量和覆盖缺口 |
Quick / Anytime
快速/随时可用命令
| Command | Description |
|---|---|
| Rapid prototyping to validate mechanics without full planning overhead |
| Quick tech spec for simple, well-defined features or tasks |
| Flexible rapid implementation for game features |
| Analyze and document an existing game project |
| 命令 | 描述 |
|---|---|
| 无需完整规划开销,快速制作原型验证玩法机制 |
| 为简单、定义明确的功能或任务生成快速技术规范 |
| 灵活快速实现游戏功能 |
| 分析并记录现有游戏项目 |
Specialized Agents
专业Agent
| Agent | Role |
|---|---|
| Game concept, mechanics, GDD, narrative design, brainstorming |
| Technical architecture, system design, project context |
| Implementation, dev stories, code review |
| Sprint planning, story management, course corrections, retrospectives |
| Test framework, test design, automation, E2E, playtest, performance |
| Full-scope solo mode: quick prototype, quick spec, quick dev |
| Agent | 角色 |
|---|---|
| 游戏概念、玩法机制、GDD、叙事设计、头脑风暴 |
| 技术架构、系统设计、项目上下文 |
| 功能实现、开发任务、代码评审 |
| 冲刺规划、任务管理、路线调整、回顾会 |
| 测试框架、测试设计、自动化、端到端测试、玩法测试、性能测试 |
| 全范围单人模式:快速原型、快速规范、快速开发 |
Typical Workflow
典型工作流
- Run → ideate game concept
bmad-gds-brainstorm-game - Run → lock in concept and core mechanics
bmad-gds-game-brief - Run → produce full Game Design Document
bmad-gds-gdd - Run → define technical architecture
bmad-gds-game-architecture - Run → break work into sprints and stories
bmad-gds-sprint-planning - Run per story → implement features
bmad-gds-dev-story - Run → quality gate before merge
bmad-gds-code-review - Run → continuous improvement after each epic
bmad-gds-retrospective
- 运行→ 构思游戏概念
bmad-gds-brainstorm-game - 运行→ 确定概念和核心玩法
bmad-gds-game-brief - 运行→ 生成完整游戏设计文档
bmad-gds-gdd - 运行→ 定义技术架构
bmad-gds-game-architecture - 运行→ 将工作拆解为冲刺和任务
bmad-gds-sprint-planning - 每个任务运行→ 实现功能
bmad-gds-dev-story - 运行→ 合并前质量门禁
bmad-gds-code-review - 运行→ 每个史诗版本完成后持续改进
bmad-gds-retrospective
Quick Reference
快速参考
| Action | Command |
|---|---|
| Brainstorm game concept | |
| Create game brief | |
| Generate GDD | |
| Define architecture | |
| Plan sprint | |
| Check sprint status | |
| Create story | |
| Develop story | |
| Quick prototype | |
| 操作 | 命令 |
|---|---|
| 头脑风暴游戏概念 | |
| 创建游戏概要 | |
| 生成GDD | |
| 定义架构 | |
| 规划冲刺 | |
| 查看冲刺状态 | |
| 创建任务 | |
| 开发任务 | |
| 快速原型 | |