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Found 651 Skills
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
Share to the Starchild community in two independent ways — publish a running preview to a public URL, or open-source any project's code to the community GitHub repo. Also handles fork/install/browse.
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Find relevant Reddit, HN, and ProductHunt threads and draft value-first community responses with launch checklist. Use when user says "find communities", "draft outreach", "Reddit promotion", "ProductHunt launch", or "community marketing". Do NOT use for social media posts (use /content-gen) or video scripts (use /video-promo).
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
按关键词查询亚马逊商业洞察报告,涵盖市场潜力、产品特征、用户评论、客户画像、搜索趋势、定价分析六大维度的AI 综合分析。当用户提到亚马逊商业洞察、市场洞察报告、选品报告、市场机会分析、竞争格局、消费者画像、定价分析、细分市场调研、Amazon opportunity report, market insight, business insight, market potential, competitive landscape, consumer behavior, pricing analysis, product selection report, niche analysis时触发此技能。即使用户未明确说"商业洞察",只要其需求涉及对某个亚马逊关键词做全面的市场机会评估或综合性报告生成,也应触发此技能。
亚马逊反向选品:基于历史商业洞察报告沉淀的指标数据池,按 30+ 项商业维度(市场规模与增长、价格区间与档位份额、竞争密度与头部集中度、人群画像如年龄/性别/收入、评论卖点与痛点等)反向筛选亚马逊赛道与关键词。当用户提到反向选品、指标筛选、细分市场反查、蓝海赛道挖掘、低竞争赛道、新人友好赛道、品牌分散市场、痛点切入、卖点反查、定价档位机会、人群画像选品、Amazon niche reverse search, niche metrics filter, low-competition niche, blue ocean niche, demographic-based selection, pain-point niche, price tier opportunity, sweet spot pricing, brand fragmentation时触发此技能。即使用户未明确说"反向选品",只要其需求是按商业维度筛选符合条件的亚马逊赛道,也应触发此技能。
Expert in Unity and C# game development with performance optimization patterns