Total 50,473 skills, Product & Design has 1908 skills
Showing 12 of 1908 skills
Provides startup advice using Eric Ries' Lean Startup methodology focusing on Build-Measure-Learn cycles, validated learning, and rapid experimentation. Use when advising on MVPs, product iterations, pivot decisions, growth metrics, or when user mentions Lean Startup, Eric Ries, validated learning, or rapid experimentation.
Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. Cross-references: hig-components-menus, hig-components-dialogs, hig-components-search.
Create high-converting, visually distinctive landing pages. Use when building marketing pages, product launches, SaaS homepages, or any single-page conversion-focused website. Guides section-by-section composition with anti-AI-slop principles.
Apply principles of good design taste when creating, reviewing, or critiquing any creative or technical work. Use this skill whenever the user asks you to design something, review a design, create UI/UX, architect a system, write something with aesthetic intent, evaluate the quality of code or creative work, or asks for feedback on whether something is "good." Also trigger when users mention taste, aesthetics, beauty in design, elegance, simplicity, or when they want help making something not just functional but genuinely well-crafted. This skill applies across domains: software, writing, visual design, architecture, presentations, APIs, data models, and more. Even if the user doesn't explicitly mention "design," use this skill when the underlying task is about making something better, more elegant, or more refined.
Design PM-friendly technical architecture for features. No code, only high-level design decisions.
Designs J-Media magazine covers via 20% outpainting, auto-sampling outfit palettes, and adding bilingual typography with barcodes and lore-accurate details.
Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "UX experiment", "collaborative design", or "outcome over output". Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.
Use when asked to "7 Powers", "build a competitive moat", "analyze defensibility", "find sustainable advantage", "economic moats", or "Hamilton Helmer framework". Helps identify durable competitive advantages. The 7 Powers framework (created by Hamilton Helmer) reveals the economic structures that protect business value from competition.
Design robust A/B test experiments. Use when testing a new feature, validating a hypothesis, or optimizing conversion rates.
Build your PMF context layer - reference files that capture the "WHY" behind your product. Use when user mentions "PMF", "product market fit", "define my PMF context", "PMF context", "ICP", "value prop", "aha moments", or asks about understanding customers or market positioning.
Creates PRDs and plans features.
Audit and improve the visual design, polish, and player experience of an existing game