Upstash UI Skills
Opinionated constraints for building Upstash-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
- Building light-mode interfaces
- Creating Upstash-inspired design systems
- Implementing UIs with Inter font and 4px grid
Colors
- SHOULD use light backgrounds for primary surfaces
- MUST use as page background ()
- MUST use for primary actions and focus states ()
- SHOULD reduce color palette (currently 21 colors detected)
- MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
| Token | HEX | RGB | Usage |
|---|
| #000000 | rgb(0,0,0) | Page background |
| #F2F2F2 | rgb(242,242,242) | Cards, modals, raised surfaces |
| #15B169 | rgb(21,177,105) | Overlays, tooltips, dropdowns |
| #7E7D82 | rgb(126,125,130) | Headings, body text |
| #F7E89F | rgb(247,232,159) | Secondary, muted text |
| #C04351 | rgb(192,67,81) | Additional text |
| #E6E8E7 | rgb(230,232,231) | Subtle borders, dividers |
| #15B169 | rgb(21,177,105) | Primary actions, links, focus |
| #C04351 | rgb(192,67,81) | Error states, delete actions |
| #3FA25D | rgb(63,162,93) | Success states, confirmations |
| #F7E89F | rgb(247,232,159) | Warning states, cautions |
Typography
- MUST use as primary font family
- SHOULD use single font family for consistency
- MUST use / for primary headings
- MUST use / for body text
- SHOULD reduce font weights (currently 5 detected)
- MUST use for headings and for body text
- SHOULD use for numeric data
- NEVER modify letter-spacing unless explicitly requested
Text Styles
| Style | Font | Size | Weight | Color | Count |
|---|
| Inter | 100px | 700 | #3FA25D | 1 |
| Inter | 96px | 700 | #3CA662 | 1 |
| Inter | 25px | 400 | #7A8686 | 1 |
| Inter | 24px | semi_bold | #314440 | 1 |
| Inter | 23px | 500 | #2B3F3A | 1 |
| Inter | 23px | 500 | #2D423D | 1 |
| Inter | 23px | 500 | #487163 | 1 |
| Inter | 19px | 500 | #818085 | 1 |
| Inter | 18px | 500 | #7B7A7F | 1 |
| Inter | 18px | semi_bold | #C04351 | 1 |
Typography Reference
Font Families:
Font Sizes: 10px, 11px, 12px, 13px, 14px, 15px, 16px, 17px, 18px, 19px, 23px, 24px, 25px, 96px, 100px
Spacing
- MUST use 4px grid for spacing
- SHOULD use spacing from scale: 1px, 2px, 3px, 4px, 5px, 6px, 7px, 8px
- SHOULD use 5px as default gap between elements
- NEVER use arbitrary spacing values (use design scale)
- SHOULD maintain consistent padding within containers
Borders
- MUST use border-radius from scale: 6px, 9px, 10px, 12px, 13px, 15px, 16px
- SHOULD limit border widths to: 1px, 2px
- SHOULD use 15px as default border-radius
- NEVER use arbitrary border-radius values (use design scale)
- SHOULD use subtle borders (1px) for element separation
Border Radius Reference
Scale: 6px, 9px, 10px, 12px, 13px, 15px, 16px
Layout
- MUST design for 1920px base viewport width
- SHOULD use consistent element widths: 20px, 24px, 18px, 172px, 199px
- SHOULD maintain text-heavy layout with clear hierarchy
- NEVER use , use for full viewport height
- MUST respect for fixed elements
- SHOULD use for square elements instead of +
Detected Layout Patterns
- Main Content: width: 1920px, height: 1038px
- Header: height: 43px
- Main Content: width: 1855px, height: 1080px
- Main Content: width: 1920px, height: 598px
Components
- MUST use height for input fields
Buttons
| Variant | Background | Text | Border | Height | Radius |
|---|
| Ghost | transparent | #7E7D82 | none | - | - |
Inputs
Interactive States
Focus
- MUST use outline with accent color ()
- MUST use outline-offset
- NEVER remove focus indicators
Hover
- Buttons (primary): lighten background by 10%
- Buttons (secondary): use background
- List items: use background
Disabled
Interaction
- MUST use an for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- MUST show errors next to where the action happens
- NEVER block paste in or elements
- MUST add an to icon-only buttons
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (, )
- NEVER animate layout properties (, , , , , )
- SHOULD use on entrance animations
- NEVER exceed for interaction feedback
- SHOULD respect
Performance
- NEVER animate large or surfaces
- NEVER apply outside an active animation
- NEVER use for anything that can be expressed as render logic