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PRISM — People Research & Insight System for Makers. Two modules in one skill: (1) UX Research — generates professional personas, journey maps, interview synthesis reports, and usability test plans grounded in industry-standard research methodology. (2) UI Design — generates design philosophies, component specifications, design token systems, layout systems, interaction specs, and visual canvas artifacts. Accepts raw interview notes, survey data, analytics, product briefs, brand guidelines, or competitor screenshots as input. Includes an optional financial services layer for trust, compliance, and regulatory UX considerations across both modules. MANDATORY TRIGGERS: persona, user persona, journey map, customer journey, interview synthesis, usability test plan, UX research, user research, research plan, empathy map, user interview, affinity mapping, research findings, user insights, pain points analysis, research report, UI design, design system, component library, style guide, design tokens, color palette, typography system, layout grid, visual design, interface design, design spec, design philosophy, wireframe, visual hierarchy, design language, UI kit, brand identity, canvas design, design artifact, visual specification, component spec, interaction design, PRISM. Also trigger when someone describes a product and asks for research artifacts, design direction, component specs, or design system foundations, or when they paste raw interview notes.
npx skill4agent add ravipalwe/prism prismUser Input → Identify Module → Identify Deliverable → Classify Input → Generate → Quality Check → Output| If the user wants to understand... | Generate |
|---|---|
| Who their users are | Personas — see |
| What users experience across touchpoints | Journey Map — see |
| Patterns in raw research data | Interview Synthesis — see |
| How to test an experience | Usability Test Plan — see |
| If the user wants to define... | Generate |
|---|---|
| Visual direction for a product | Design Philosophy — see |
| Component patterns for an interface | Component Spec — see |
| Color, type, spacing foundations | Design Tokens — see |
| Page structure & layout logic | Layout System — see |
| Interaction & motion behavior | Interaction Spec — see |
| Visual artifact (poster, infographic, PDF) | Canvas Artifact — see |
| Input type | Approach |
|---|---|
| Raw interview notes / transcripts | Synthesize — find patterns, surface insights, use direct quotes. Never invent data. |
| Survey data | Identify quantitative trends, pull qualitative verbatims, note sample sizes. |
| Analytics / metrics | Ground personas and journeys in real usage patterns. |
| Existing brand guidelines / style guide | Extend — build on what exists, don't contradict it. |
| Product screenshots / competitor references | Analyze — extract patterns, identify gaps, propose improvements. |
| PRISM research artifacts | Ground — connect every design choice to a user need. |
| Brief / description only | Generate a well-reasoned draft, but label every assumption: "Assumption — validate with research." |
references/PHILOSOPHY-GUIDE.mdreferences/FINSERV-LAYER.mdreferences/FINSERV-UI-LAYER.mdreferences/QUALITY-CHECKLIST.mdpersonas.mdjourney-map-[persona-name].mdinterview-synthesis.mdusability-test-plan.mddesign-philosophy.mddesign-tokens.mdcomponent-spec-[name].mdlayout-system.mdinteraction-spec.md.pdf.png