prism
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ChinesePRISM — People Research & Insight System for Makers
PRISM — 面向创作者的用户研究与洞察系统
Two modules. One skill. From research insight to design specification.
一个技能,两大模块。从研究洞察到设计规范,一站式完成。
Module 1: UX Research
模块1:UX研究
Generate research-grade deliverables — personas, journey maps, interview synthesis, and usability test plans. Every output should be something a senior UX researcher would be comfortable presenting to stakeholders.
生成专业级研究交付物——用户画像、客户旅程地图、访谈综合报告和可用性测试计划。所有输出内容都达到资深UX研究员可向利益相关方展示的水准。
Module 2: UI Design
模块2:UI设计
Generate professional design deliverables — design philosophies, component specs, design tokens, layout systems, interaction specs, and visual canvas artifacts. Every output should look like it came from a senior product designer who obsesses over craft.
生成专业设计交付物——设计理念、组件规范、设计令牌、布局系统、交互规范和视觉画布制品。所有输出内容都如同出自对工艺精益求精的资深产品设计师之手。
Pipeline Overview
流程概述
User Input → Identify Module → Identify Deliverable → Classify Input → Generate → Quality Check → Output用户输入 → 识别模块 → 识别交付物 → 分类输入 → 生成内容 → 质量检查 → 输出结果Step 1: Identify the Module & Deliverable
步骤1:识别模块与交付物
UX Research Deliverables
UX研究交付物
| If the user wants to understand... | Generate |
|---|---|
| Who their users are | Personas — see |
| What users experience across touchpoints | Journey Map — see |
| Patterns in raw research data | Interview Synthesis — see |
| How to test an experience | Usability Test Plan — see |
| 如果用户想要了解... | 生成内容 |
|---|---|
| 用户是谁 | 用户画像(Personas) — 参考 |
| 用户在各个触点的体验 | 客户旅程地图(Journey Map) — 参考 |
| 原始研究数据中的规律 | 访谈综合报告(Interview Synthesis) — 参考 |
| 如何测试体验 | 可用性测试计划(Usability Test Plan) — 参考 |
UI Design Deliverables
UI设计交付物
| If the user wants to define... | Generate |
|---|---|
| Visual direction for a product | Design Philosophy — see |
| Component patterns for an interface | Component Spec — see |
| Color, type, spacing foundations | Design Tokens — see |
| Page structure & layout logic | Layout System — see |
| Interaction & motion behavior | Interaction Spec — see |
| Visual artifact (poster, infographic, PDF) | Canvas Artifact — see |
If the request is ambiguous, ask the user.
Research order (each builds on the previous): Interview Synthesis → Personas → Journey Maps → Usability Test Plans.
Design order (each builds on the previous): Design Philosophy → Design Tokens → Layout System → Component Spec → Interaction Spec.
Cross-module flow: Research deliverables feed design deliverables. Personas → emotional targets. Journey maps → key moments for state design. Synthesis → pain point to design solution mapping.
| 如果用户想要定义... | 生成内容 |
|---|---|
| 产品的视觉方向 | 设计理念(Design Philosophy) — 参考 |
| 界面的组件模式 | 组件规范(Component Spec) — 参考 |
| 颜色、字体、间距基础 | 设计令牌(Design Tokens) — 参考 |
| 页面结构与布局逻辑 | 布局系统(Layout System) — 参考 |
| 交互与动效行为 | 交互规范(Interaction Spec) — 参考 |
| 视觉制品(海报、信息图、PDF) | 画布制品(Canvas Artifact) — 参考 |
如果请求模糊不清,请询问用户。
研究顺序(每项基于前一项构建):访谈综合报告 → 用户画像 → 客户旅程地图 → 可用性测试计划。
设计顺序(每项基于前一项构建):设计理念 → 设计令牌 → 布局系统 → 组件规范 → 交互规范。
跨模块流程:研究交付物为设计交付物提供依据。用户画像 → 情感目标。客户旅程地图 → 状态设计的关键节点。访谈综合报告 → 痛点到设计解决方案的映射。
Step 2: Classify Input Fidelity
步骤2:分类输入保真度
| Input type | Approach |
|---|---|
| Raw interview notes / transcripts | Synthesize — find patterns, surface insights, use direct quotes. Never invent data. |
| Survey data | Identify quantitative trends, pull qualitative verbatims, note sample sizes. |
| Analytics / metrics | Ground personas and journeys in real usage patterns. |
| Existing brand guidelines / style guide | Extend — build on what exists, don't contradict it. |
| Product screenshots / competitor references | Analyze — extract patterns, identify gaps, propose improvements. |
| PRISM research artifacts | Ground — connect every design choice to a user need. |
| Brief / description only | Generate a well-reasoned draft, but label every assumption: "Assumption — validate with research." |
| 输入类型 | 处理方式 |
|---|---|
| 原始访谈笔记/转录稿 | 综合分析——发现规律、提炼洞察、使用直接引语。绝不编造数据。 |
| 调研数据 | 识别量化趋势、提取定性原话、标注样本量。 |
| 分析数据/指标 | 基于真实使用模式构建用户画像和旅程地图。 |
| 现有品牌指南/风格指南 | 拓展延伸——在现有基础上构建,不与原有内容冲突。 |
| 产品截图/竞品参考 | 分析——提取模式、识别差距、提出改进方案。 |
| PRISM研究制品 | 锚定核心——将每个设计决策与用户需求关联。 |
| 仅简报/描述 | 生成合理的草稿,但需明确标注所有假设:“假设——需通过研究验证。” |
Step 3: Generate the Deliverable
步骤3:生成交付物
Read the relevant reference guide and follow its template exactly. Each guide contains the methodology, the output template, guidelines, and examples.
For UI Design deliverables: Always establish a design philosophy first (see ). Every design system needs a soul before it has rules.
references/PHILOSOPHY-GUIDE.md阅读相关参考指南并严格遵循其模板。每个指南包含方法论、输出模板、准则和示例。
对于UI设计交付物:始终先确立设计理念(参考 )。每个设计系统在有规则之前,先要有灵魂。
references/PHILOSOPHY-GUIDE.mdStep 4: Financial Services Layer (Optional)
步骤4:金融服务层(可选)
Activate when the user mentions financial products, banking, payments, insurance, wealth management, lending, or regulatory compliance — or when they explicitly ask for it.
- For Research deliverables: Read
references/FINSERV-LAYER.md - For Design deliverables: Read
references/FINSERV-UI-LAYER.md
当用户提及金融产品、银行、支付、保险、财富管理、借贷或监管合规,或明确要求时激活该层。
- 对于研究交付物:阅读
references/FINSERV-LAYER.md - 对于设计交付物:阅读
references/FINSERV-UI-LAYER.md
Step 5: Quality Check
步骤5:质量检查
Before delivering, verify against . Every deliverable must pass all checks.
references/QUALITY-CHECKLIST.md交付前,对照 进行验证。所有交付物必须通过全部检查项。
references/QUALITY-CHECKLIST.mdStep 6: Output
步骤6:输出
Save all deliverables as Markdown (.md) files:
Research outputs:
personas.mdjourney-map-[persona-name].mdinterview-synthesis.mdusability-test-plan.md
Design outputs:
design-philosophy.mddesign-tokens.mdcomponent-spec-[name].mdlayout-system.mdinteraction-spec.md
When visual canvas artifacts are requested, also output as or .
.pdf.png将所有交付物保存为Markdown(.md)文件:
研究输出:
personas.mdjourney-map-[persona-name].mdinterview-synthesis.mdusability-test-plan.md
设计输出:
design-philosophy.mddesign-tokens.mdcomponent-spec-[name].mdlayout-system.mdinteraction-spec.md
当请求视觉画布制品时,同时输出为 或 格式。
.pdf.pngKey Principles
核心原则
These apply to every deliverable this skill generates:
- Research over opinion. When real data exists, use it. When it doesn't, say so clearly.
- Synthesis over summary. Find patterns across data points — don't recap individual interviews.
- Actionable over descriptive. Every section should connect to a design decision or recommendation.
- Specific over generic. If a persona, journey, finding, or component could apply to any product, it's too vague.
- Transparent over polished. Label assumptions, flag gaps, rate evidence strength. Stakeholders need to know what's proven and what's hypothesized.
- Philosophy before pixels. Every design system needs a reason to exist. Establish the "why" before the "what."
- Craft over templates. Design output must look meticulously crafted — painstaking attention, master-level execution.
- Accessible by default. WCAG 2.2 AA minimum. Built into every spec, not bolted on after.
- Buildable. Design specs must be precise enough that a developer can implement without guessing.
这些原则适用于该技能生成的所有交付物:
- 研究优先于主观意见。有真实数据时使用真实数据;没有时明确说明。
- 综合分析优先于简单总结。在数据点中寻找规律——不要复述单个访谈内容。
- 可行动优先于描述性。每个部分都应关联到设计决策或建议。
- 具体明确优先于泛泛而谈。如果用户画像、旅程、发现或组件适用于任何产品,则过于模糊。
- 透明公开优先于表面完美。标注假设、指出差距、评估证据强度。利益相关方需要知道哪些已被证实,哪些是假设。
- 理念优先于像素。每个设计系统都需要存在的理由。先确立“为什么”,再考虑“是什么”。
- 工艺优先于模板。设计输出必须看起来经过精心雕琢——细致入微的关注、大师级的执行。
- 默认无障碍。最低符合WCAG 2.2 AA标准。融入每个规范,而非事后添加。
- 可落地实现。设计规范必须足够精确,让开发者无需猜测即可实现。