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Found 1,013 Skills
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite."
Build and grow online communities across all platforms and contexts — from developer/B2B communities (Discord, Slack, Circle, Discourse) to social communities (Twitter/X, Reddit, Farcaster) to crypto/holder communities (Telegram). Covers strategy, platform selection, channel architecture, member journey mapping, onboarding, engagement rituals, ambassador/champions programs, moderation, governance, growth, retention, crisis management, and metrics. Use for: community-led growth, community strategy, developer community, user community, Discord/Slack/forum/Telegram setup, ambassador programs, community health, holder psychology, engagement systems, social community building, cross-platform coordination.
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.
Use when integrating LevelPlay (IronSource) ads into a Unity project — installing the Ads Mediation package, resolving native dependencies, initializing the SDK, or implementing rewarded ads, interstitials, or banners. Also use for LevelPlay-related errors, privacy compliance (GDPR, CCPA, COPPA), iOS setup (ATT, SKAdNetwork), or impression-level revenue tracking (ILRD).
Covers TextMeshPro font stacks, dynamic fallback atlases, padding and sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI, and Memory Profiler font-data capture. Use when the user mentions TextMeshPro, Text Mesh Pro, TMP (TextMeshPro), font asset, dynamic atlas, TMP localization, CJK (Chinese, Japanese, Korean) fonts, font alignment across scripts, mixed western and eastern fonts, text rendering performance, profiler markers related to text generation or glyph rasterization, font fallback strategy, font normalization, multilingual or localized text rendering, SDF font quality, or text-related memory issues—not for UI Toolkit layout (unity-ui-toolkit) or non-TMP uGUI (unity-ui).
Community sentiment via Gate-News MCP, X/Twitter-first. Use for social discussion, KOL takes, or opinion on a coin or topic. Triggers: what does the community think about ETH, Twitter or X sentiment, what are people saying, KOL opinions. Reddit, Discord, Telegram when search_ugc is available; until then label output as X/Twitter-only. Tools: news_feed_search_x, news_feed_get_social_sentiment.
Capture read-only Unity runtime performance snapshots
Engage Reddit, Indie Hackers, Hacker News and other communities for Product Hunt launches. Use this skill to identify relevant communities, craft appropriate posts, and drive cross-platform engagement without appearing spammy.
Expert in building crypto-native communities - token holder communities, NFT communities, DAO governance, alpha groups, and navigating the unique dynamics of Web3 culture. Covers managing speculation, building through bear markets, and creating genuine value beyond price. Use when "web3 community, crypto community, token community, nft community, dao community, alpha group, holder community, crypto discord, " mentioned.
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
Community infiltration strategies for Reddit, Discord, and Facebook that won't get you banned. Value-first engagement plans.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.