Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true
) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Checking runtime performance
- Taking a profiler snapshot
- Inspecting memory/frame stats
- 查看运行时性能、抓取 profiler 快照、检查内存/帧率统计
Profiler Skills
Get performance statistics.
Operating Mode
- Approval / Auto / Bypass: 所有 skill 直接执行。本模块全部标
ReadOnly = true, Mode = SkillMode.SemiAuto
,三档模式下都不需要 grant。
- 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有 拦截。
- 注:本组 skill 仅做"瞬时快照"读取,不是 Profiler 录制控制;持续采样请用 Unity Profiler 窗口。
DO NOT (common hallucinations):
- / do not exist → profiler skills are read-only snapshots, not recording controls
- does not exist → use Unity Profiler window for recording
- / do not exist → use (FPS, batches, draw calls) or (heap sizes)
Routing:
- For scene performance hints → use module's
- For memory info → (debug module) or (this module)
- For optimization suggestions → use module
Skills
Get performance statistics (FPS, Memory, Batches).
Parameters: None.
Returns:
json
{
"fps": 60.0,
"triangles": 1500,
"batches": 12,
"memory": { "totalAllocatedMB": 256.5, ... }
}
Get memory usage overview (total allocated, reserved, mono heap).
Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }
profiler_get_runtime_memory
Get top N objects by runtime memory usage in the scene.
| Parameter | Type | Required | Default | Description |
|---|
| limit | int | No | 20 | Maximum number of objects to return |
Returns: { success, totalTrackedMB, showing, objects: [{ name, type, sizeKB }] }
profiler_get_texture_memory
Get memory usage of all loaded textures.
| Parameter | Type | Required | Default | Description |
|---|
| limit | int | No | 50 | Maximum number of textures to return |
Returns: { success, totalCount, totalMB, topTextures: [{ name, type, sizeKB, width, height }] }
Get memory usage of all loaded meshes.
| Parameter | Type | Required | Default | Description |
|---|
| limit | int | No | 50 | Maximum number of meshes to return |
Returns: { success, totalCount, totalMB, topMeshes: [{ name, sizeKB, vertices, triangles }] }
profiler_get_material_memory
Get memory usage of all loaded materials.
| Parameter | Type | Required | Default | Description |
|---|
| limit | int | No | 50 | Maximum number of materials to return |
Returns: { success, totalCount, totalMB, topMaterials: [{ name, shader, sizeKB }] }
profiler_get_audio_memory
Get memory usage of all loaded AudioClips.
| Parameter | Type | Required | Default | Description |
|---|
| limit | int | No | 50 | Maximum number of clips to return |
Returns: { success, totalCount, totalMB, topClips: [{ name, sizeKB, length, channels, frequency }] }
profiler_get_object_count
Count all loaded objects grouped by type.
| Parameter | Type | Required | Default | Description |
|---|
| topN | int | No | 20 | Number of top types to return |
Returns: { success, totalObjects, topTypes: [{ type, count }] }
profiler_get_rendering_stats
Get rendering statistics (batches, triangles, vertices, etc.).
Parameters: None.
Returns: { success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters }
profiler_get_asset_bundle_stats
Get information about all loaded AssetBundles.
Parameters: None.
Returns: { success, count, bundles: [{ name, isStreamedSceneAssetBundle }] }
Exact Signatures
Exact names, parameters, defaults, and returns are defined by
or
unity_skills.get_skill_schema()
, not by this file.