Loading...
Loading...
Real-time event handling with Socket Mode and Events API. Use when building interactive Slack bots, handling message events, app mentions, reactions, button clicks, modal submissions, slash commands, or any event-driven Slack application functionality.
npx skill4agent add linehaul-ai/linehaulai-claude-marketplace slack-realtime-eventsimport "github.com/slack-go/slack/socketmode"
client := socketmode.New(
api,
socketmode.OptionDebug(true),
)api := slack.New(
os.Getenv("SLACK_BOT_TOKEN"),
slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")),
)
client := socketmode.New(api)
go func() {
for envelope := range client.Events {
switch envelope.Type {
case socketmode.EventTypeEventsAPI:
client.Ack(*envelope.Request)
// Handle event
}
}
}()
client.Run()func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) {
// Ignore bot messages
if event.BotID != "" {
return
}
fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)
// Respond
api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) {
text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))
response := processCommand(text)
api.PostMessage(
event.Channel,
slack.MsgOptionText(response, false),
slack.MsgOptionTS(event.TimeStamp), // Reply in thread
)
}func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) {
fmt.Printf("User %s added reaction :%s: to message %s\n",
event.User, event.Reaction, event.Item.Timestamp)
// React back
api.AddReaction(event.Reaction, slack.ItemRef{
Channel: event.Item.Channel,
Timestamp: event.Item.Timestamp,
})
}func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) {
action := interaction.ActionCallback.BlockActions[0]
switch action.ActionID {
case "approve_deployment":
// Handle approval
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")
case "reject_deployment":
// Handle rejection
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
}
}func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) {
values := interaction.View.State.Values
// Extract form data
rating := values["rating_block"]["rating_select"].SelectedOption.Value
comments := values["comments_block"]["comments_input"].Value
// Process submission
fmt.Printf("Feedback: %s stars - %s\n", rating, comments)
// Acknowledge
api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message {
switch command.Command {
case "/deploy":
return slack.Message{
Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"),
}
case "/status":
return slack.Message{
Text: "All systems operational",
}
default:
return slack.Message{
Text: "Unknown command",
}
}
}ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go func() {
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
<-sigChan
cancel()
}()
client.RunContext(ctx)for envelope := range client.Events {
switch envelope.Type {
case socketmode.EventTypeErrorBadMessage:
fmt.Printf("Error: Bad message - %v\n", envelope.Request)
case socketmode.EventTypeConnectionError:
fmt.Printf("Connection error: %v\n", envelope.Request)
}
}