slack-realtime-events
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ChineseSlack Real-time Events
Slack 实时事件处理
Socket Mode vs Events API
Socket Mode 对比 Events API
Socket Mode (WebSocket)
Socket Mode(WebSocket)
Use when:
- App runs behind a firewall
- No public HTTPS endpoint available
- Development and testing
- Running on localhost
go
import "github.com/slack-go/slack/socketmode"
client := socketmode.New(
api,
socketmode.OptionDebug(true),
)See socket-mode-setup.md for complete Socket Mode implementation.
适用场景:
- 应用运行在防火墙后
- 无可用的公共HTTPS端点
- 开发与测试阶段
- 在本地主机运行
go
import "github.com/slack-go/slack/socketmode"
client := socketmode.New(
api,
socketmode.OptionDebug(true),
)请参考socket-mode-setup.md获取完整的Socket Mode实现方案。
Events API (HTTP Webhooks)
Events API(HTTP Webhooks)
Use when:
- Public HTTPS endpoint available
- Production cloud deployments
- Webhook-based architecture preferred
See events-api-webhooks.md for HTTP webhook patterns.
适用场景:
- 有可用的公共HTTPS端点
- 生产环境云部署
- 偏好基于Webhook的架构
请参考events-api-webhooks.md了解HTTP Webhook模式。
Socket Mode Basic Setup
Socket Mode 基础配置
go
api := slack.New(
os.Getenv("SLACK_BOT_TOKEN"),
slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")),
)
client := socketmode.New(api)
go func() {
for envelope := range client.Events {
switch envelope.Type {
case socketmode.EventTypeEventsAPI:
client.Ack(*envelope.Request)
// Handle event
}
}
}()
client.Run()go
api := slack.New(
os.Getenv("SLACK_BOT_TOKEN"),
slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")),
)
client := socketmode.New(api)
go func() {
for envelope := range client.Events {
switch envelope.Type {
case socketmode.EventTypeEventsAPI:
client.Ack(*envelope.Request)
// Handle event
}
}
}()
client.Run()Event Handling Patterns
事件处理模式
Message Events
消息事件
go
func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) {
// Ignore bot messages
if event.BotID != "" {
return
}
fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)
// Respond
api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}go
func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) {
// Ignore bot messages
if event.BotID != "" {
return
}
fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)
// Respond
api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}App Mention Events
应用提及事件
go
func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) {
text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))
response := processCommand(text)
api.PostMessage(
event.Channel,
slack.MsgOptionText(response, false),
slack.MsgOptionTS(event.TimeStamp), // Reply in thread
)
}go
func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) {
text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))
response := processCommand(text)
api.PostMessage(
event.Channel,
slack.MsgOptionText(response, false),
slack.MsgOptionTS(event.TimeStamp), // Reply in thread
)
}Reaction Events
表情反应事件
go
func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) {
fmt.Printf("User %s added reaction :%s: to message %s\n",
event.User, event.Reaction, event.Item.Timestamp)
// React back
api.AddReaction(event.Reaction, slack.ItemRef{
Channel: event.Item.Channel,
Timestamp: event.Item.Timestamp,
})
}go
func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) {
fmt.Printf("User %s added reaction :%s: to message %s\n",
event.User, event.Reaction, event.Item.Timestamp)
// React back
api.AddReaction(event.Reaction, slack.ItemRef{
Channel: event.Item.Channel,
Timestamp: event.Item.Timestamp,
})
}Interactive Components
交互式组件
Button Clicks
按钮点击
go
func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) {
action := interaction.ActionCallback.BlockActions[0]
switch action.ActionID {
case "approve_deployment":
// Handle approval
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")
case "reject_deployment":
// Handle rejection
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
}
}go
func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) {
action := interaction.ActionCallback.BlockActions[0]
switch action.ActionID {
case "approve_deployment":
// Handle approval
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")
case "reject_deployment":
// Handle rejection
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
}
}Modal Submissions
模态框提交
go
func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) {
values := interaction.View.State.Values
// Extract form data
rating := values["rating_block"]["rating_select"].SelectedOption.Value
comments := values["comments_block"]["comments_input"].Value
// Process submission
fmt.Printf("Feedback: %s stars - %s\n", rating, comments)
// Acknowledge
api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}See interactive-components.md for comprehensive interactive patterns.
go
func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) {
values := interaction.View.State.Values
// Extract form data
rating := values["rating_block"]["rating_select"].SelectedOption.Value
comments := values["comments_block"]["comments_input"].Value
// Process submission
fmt.Printf("Feedback: %s stars - %s\n", rating, comments)
// Acknowledge
api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}请参考interactive-components.md获取完整的交互式组件实现方案。
Slash Commands
斜杠命令
Handle slash command invocations:
go
func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message {
switch command.Command {
case "/deploy":
return slack.Message{
Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"),
}
case "/status":
return slack.Message{
Text: "All systems operational",
}
default:
return slack.Message{
Text: "Unknown command",
}
}
}See slash-commands.md for command patterns and delayed responses.
处理斜杠命令调用:
go
func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message {
switch command.Command {
case "/deploy":
return slack.Message{
Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"),
}
case "/status":
return slack.Message{
Text: "All systems operational",
}
default:
return slack.Message{
Text: "Unknown command",
}
}
}请参考slash-commands.md了解命令模式与延迟响应方案。
Event Types
事件类型
Common event types to handle:
- message - New messages in channels
- app_mention - Bot mentioned in message
- reaction_added/removed - Message reactions
- channel_created/renamed - Channel lifecycle
- team_join - New workspace members
- user_change - User profile updates
See event-types.md for comprehensive event catalog.
常见需处理的事件类型:
- message - 频道中的新消息
- app_mention - 机器人在消息中被提及
- reaction_added/removed - 消息表情反应的添加/移除
- channel_created/renamed - 频道生命周期事件
- team_join - 新成员加入工作区
- user_change - 用户资料更新
请参考event-types.md获取完整的事件目录。
Connection Management
连接管理
Graceful Shutdown
优雅停机
go
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go func() {
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
<-sigChan
cancel()
}()
client.RunContext(ctx)go
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go func() {
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
<-sigChan
cancel()
}()
client.RunContext(ctx)Error Handling
错误处理
go
for envelope := range client.Events {
switch envelope.Type {
case socketmode.EventTypeErrorBadMessage:
fmt.Printf("Error: Bad message - %v\n", envelope.Request)
case socketmode.EventTypeConnectionError:
fmt.Printf("Connection error: %v\n", envelope.Request)
}
}go
for envelope := range client.Events {
switch envelope.Type {
case socketmode.EventTypeErrorBadMessage:
fmt.Printf("Error: Bad message - %v\n", envelope.Request)
case socketmode.EventTypeConnectionError:
fmt.Printf("Connection error: %v\n", envelope.Request)
}
}Common Pitfalls
常见陷阱
- Not acknowledging events (causes timeouts)
- Blocking in event handlers (use goroutines for long operations)
- Missing bot vs user message filtering
- Not handling reconnections in Socket Mode
- Forgetting to verify request signatures in Events API
- 未确认事件(会导致超时)
- 在事件处理器中阻塞操作(长时间操作请使用goroutine)
- 未过滤机器人消息与用户消息
- Socket Mode下未处理重连逻辑
- Events API中忘记验证请求签名