slack-realtime-events

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Slack Real-time Events

Slack 实时事件处理

Socket Mode vs Events API

Socket Mode 对比 Events API

Socket Mode (WebSocket)

Socket Mode(WebSocket)

Use when:
  • App runs behind a firewall
  • No public HTTPS endpoint available
  • Development and testing
  • Running on localhost
go
import "github.com/slack-go/slack/socketmode"

client := socketmode.New(
    api,
    socketmode.OptionDebug(true),
)
See socket-mode-setup.md for complete Socket Mode implementation.
适用场景:
  • 应用运行在防火墙后
  • 无可用的公共HTTPS端点
  • 开发与测试阶段
  • 在本地主机运行
go
import "github.com/slack-go/slack/socketmode"

client := socketmode.New(
    api,
    socketmode.OptionDebug(true),
)
请参考socket-mode-setup.md获取完整的Socket Mode实现方案。

Events API (HTTP Webhooks)

Events API(HTTP Webhooks)

Use when:
  • Public HTTPS endpoint available
  • Production cloud deployments
  • Webhook-based architecture preferred
See events-api-webhooks.md for HTTP webhook patterns.
适用场景:
  • 有可用的公共HTTPS端点
  • 生产环境云部署
  • 偏好基于Webhook的架构
请参考events-api-webhooks.md了解HTTP Webhook模式。

Socket Mode Basic Setup

Socket Mode 基础配置

go
api := slack.New(
    os.Getenv("SLACK_BOT_TOKEN"),
    slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")),
)

client := socketmode.New(api)

go func() {
    for envelope := range client.Events {
        switch envelope.Type {
        case socketmode.EventTypeEventsAPI:
            client.Ack(*envelope.Request)
            // Handle event
        }
    }
}()

client.Run()
go
api := slack.New(
    os.Getenv("SLACK_BOT_TOKEN"),
    slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")),
)

client := socketmode.New(api)

go func() {
    for envelope := range client.Events {
        switch envelope.Type {
        case socketmode.EventTypeEventsAPI:
            client.Ack(*envelope.Request)
            // Handle event
        }
    }
}()

client.Run()

Event Handling Patterns

事件处理模式

Message Events

消息事件

go
func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) {
    // Ignore bot messages
    if event.BotID != "" {
        return
    }

    fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)

    // Respond
    api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}
go
func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) {
    // Ignore bot messages
    if event.BotID != "" {
        return
    }

    fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)

    // Respond
    api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}

App Mention Events

应用提及事件

go
func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) {
    text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))

    response := processCommand(text)

    api.PostMessage(
        event.Channel,
        slack.MsgOptionText(response, false),
        slack.MsgOptionTS(event.TimeStamp), // Reply in thread
    )
}
go
func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) {
    text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))

    response := processCommand(text)

    api.PostMessage(
        event.Channel,
        slack.MsgOptionText(response, false),
        slack.MsgOptionTS(event.TimeStamp), // Reply in thread
    )
}

Reaction Events

表情反应事件

go
func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) {
    fmt.Printf("User %s added reaction :%s: to message %s\n",
        event.User, event.Reaction, event.Item.Timestamp)

    // React back
    api.AddReaction(event.Reaction, slack.ItemRef{
        Channel:   event.Item.Channel,
        Timestamp: event.Item.Timestamp,
    })
}
go
func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) {
    fmt.Printf("User %s added reaction :%s: to message %s\n",
        event.User, event.Reaction, event.Item.Timestamp)

    // React back
    api.AddReaction(event.Reaction, slack.ItemRef{
        Channel:   event.Item.Channel,
        Timestamp: event.Item.Timestamp,
    })
}

Interactive Components

交互式组件

Button Clicks

按钮点击

go
func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) {
    action := interaction.ActionCallback.BlockActions[0]

    switch action.ActionID {
    case "approve_deployment":
        // Handle approval
        updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")

    case "reject_deployment":
        // Handle rejection
        updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
    }
}
go
func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) {
    action := interaction.ActionCallback.BlockActions[0]

    switch action.ActionID {
    case "approve_deployment":
        // Handle approval
        updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")

    case "reject_deployment":
        // Handle rejection
        updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
    }
}

Modal Submissions

模态框提交

go
func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) {
    values := interaction.View.State.Values

    // Extract form data
    rating := values["rating_block"]["rating_select"].SelectedOption.Value
    comments := values["comments_block"]["comments_input"].Value

    // Process submission
    fmt.Printf("Feedback: %s stars - %s\n", rating, comments)

    // Acknowledge
    api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}
See interactive-components.md for comprehensive interactive patterns.
go
func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) {
    values := interaction.View.State.Values

    // Extract form data
    rating := values["rating_block"]["rating_select"].SelectedOption.Value
    comments := values["comments_block"]["comments_input"].Value

    // Process submission
    fmt.Printf("Feedback: %s stars - %s\n", rating, comments)

    // Acknowledge
    api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}
请参考interactive-components.md获取完整的交互式组件实现方案。

Slash Commands

斜杠命令

Handle slash command invocations:
go
func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message {
    switch command.Command {
    case "/deploy":
        return slack.Message{
            Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"),
        }

    case "/status":
        return slack.Message{
            Text: "All systems operational",
        }

    default:
        return slack.Message{
            Text: "Unknown command",
        }
    }
}
See slash-commands.md for command patterns and delayed responses.
处理斜杠命令调用:
go
func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message {
    switch command.Command {
    case "/deploy":
        return slack.Message{
            Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"),
        }

    case "/status":
        return slack.Message{
            Text: "All systems operational",
        }

    default:
        return slack.Message{
            Text: "Unknown command",
        }
    }
}
请参考slash-commands.md了解命令模式与延迟响应方案。

Event Types

事件类型

Common event types to handle:
  • message - New messages in channels
  • app_mention - Bot mentioned in message
  • reaction_added/removed - Message reactions
  • channel_created/renamed - Channel lifecycle
  • team_join - New workspace members
  • user_change - User profile updates
See event-types.md for comprehensive event catalog.
常见需处理的事件类型:
  • message - 频道中的新消息
  • app_mention - 机器人在消息中被提及
  • reaction_added/removed - 消息表情反应的添加/移除
  • channel_created/renamed - 频道生命周期事件
  • team_join - 新成员加入工作区
  • user_change - 用户资料更新
请参考event-types.md获取完整的事件目录。

Connection Management

连接管理

Graceful Shutdown

优雅停机

go
ctx, cancel := context.WithCancel(context.Background())
defer cancel()

go func() {
    sigChan := make(chan os.Signal, 1)
    signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
    <-sigChan
    cancel()
}()

client.RunContext(ctx)
go
ctx, cancel := context.WithCancel(context.Background())
defer cancel()

go func() {
    sigChan := make(chan os.Signal, 1)
    signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
    <-sigChan
    cancel()
}()

client.RunContext(ctx)

Error Handling

错误处理

go
for envelope := range client.Events {
    switch envelope.Type {
    case socketmode.EventTypeErrorBadMessage:
        fmt.Printf("Error: Bad message - %v\n", envelope.Request)

    case socketmode.EventTypeConnectionError:
        fmt.Printf("Connection error: %v\n", envelope.Request)
    }
}
go
for envelope := range client.Events {
    switch envelope.Type {
    case socketmode.EventTypeErrorBadMessage:
        fmt.Printf("Error: Bad message - %v\n", envelope.Request)

    case socketmode.EventTypeConnectionError:
        fmt.Printf("Connection error: %v\n", envelope.Request)
    }
}

Common Pitfalls

常见陷阱

  • Not acknowledging events (causes timeouts)
  • Blocking in event handlers (use goroutines for long operations)
  • Missing bot vs user message filtering
  • Not handling reconnections in Socket Mode
  • Forgetting to verify request signatures in Events API
  • 未确认事件(会导致超时)
  • 在事件处理器中阻塞操作(长时间操作请使用goroutine)
  • 未过滤机器人消息与用户消息
  • Socket Mode下未处理重连逻辑
  • Events API中忘记验证请求签名