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Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
npx skill4agent add bbeierle12/skill-mcp-claude multiplayer-buildingimport { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';
// Server
const server = new BuildingNetworkServer(buildingSystem, {
tickRate: 20,
conflictStrategy: 'first_write'
});
server.start();
// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);references/multiplayer-networking.mdscripts/delta-compression.jsscripts/client-prediction.jsscripts/conflict-resolver.jsscripts/building-network-manager.js