multiplayer-building

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Original

English
🇨🇳

Translation

Chinese

Multiplayer Building

多人建造

Networking layer for multiplayer building games.
适用于多人建造类游戏的网络层。

Quick Start

快速开始

javascript
import { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';

// Server
const server = new BuildingNetworkServer(buildingSystem, {
  tickRate: 20,
  conflictStrategy: 'first_write'
});
server.start();

// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);
javascript
import { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';

// Server
const server = new BuildingNetworkServer(buildingSystem, {
  tickRate: 20,
  conflictStrategy: 'first_write'
});
server.start();

// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);

Reference

参考资料

See
references/multiplayer-networking.md
for:
  • Authority model comparison
  • Delta compression strategy
  • Conflict resolution approaches
  • Large structure synchronization
详见
references/multiplayer-networking.md
文档,内容包括:
  • 权威模型对比
  • 增量压缩策略
  • 冲突解决方案
  • 大型结构同步

Scripts

脚本文件

  • scripts/delta-compression.js
    - Only sync changed state (Source engine pattern)
  • scripts/client-prediction.js
    - Optimistic placement with rollback
  • scripts/conflict-resolver.js
    - Handle simultaneous builds (first-write, timestamp, lock-based)
  • scripts/building-network-manager.js
    - Complete server/client system
  • scripts/delta-compression.js
    - 仅同步变更状态(Source引擎模式)
  • scripts/client-prediction.js
    - 带回滚机制的乐观放置
  • scripts/conflict-resolver.js
    - 处理同时建造操作(先写优先、时间戳、基于锁)
  • scripts/building-network-manager.js
    - 完整的服务器/客户端系统

Architecture

架构设计

Server-authoritative with client prediction:
  1. Client predicts placement locally (ghost piece)
  2. Server validates and confirms/rejects
  3. Client reconciles with server state
  4. Delta compression syncs only changes
服务器权威型架构结合客户端预测:
  1. 客户端本地预测放置(虚影部件)
  2. 服务器验证并确认/拒绝
  3. 客户端与服务器状态协调一致
  4. 增量压缩仅同步变更内容