godot-master

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Master Map of Content (MOC) for the GDSkills library. This skill acts as a central index and discovery hub for all 80+ Godot-focused agentic skills. Use this to identify relevant skills for architecture, 2D/3D systems, gameplay mechanics, and optimization. Trigger keywords: MOC, index, table of contents, library map, skill discovery, Godot skills list.

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npx skill4agent add thedivergentai/gd-agentic-skills godot-master

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GDSkills Master Map of Content (MOC)

Welcome to the Divergent AI Godot Skills Library. This document provides a structured index of all available skills to help agents navigate the vast collection of specialized Godot knowledge.

Core & Setup

Foundational skills for project initialization and library management.
  • godot-project-foundations — Standard project structure and initial setup.
  • godot-mcp-setup — Configuring Godot for MCP integration.
  • godot-skill-discovery — System for indexing and finding relevant skills.
  • godot-skill-judge — Meta-skill for validating skill quality and standards.

Architecture & Communication

Core patterns for scalable Godot development.
  • godot-composition — Entity-Component patterns for Games.
  • godot-composition-apps — Composition patterns for Apps/UI.
  • godot-signal-architecture — Decoupled communication standards.
  • godot-autoload-architecture — Global state and singleton management.
  • godot-scene-management — Efficient scene loading and transitions.
  • godot-state-machine-advanced — Robust state logic for entities.
  • godot-resource-data-patterns — Using
    .tres
    files for data-driven design.

2D Systems

Animation, physics, and rendering for 2D projects.
  • godot-2d-animation — Sprites, frames, and animation logic.
  • godot-2d-physics — Collision, forces, and 2D movement.
  • godot-tilemap-mastery — Advanced tile-based level design.
  • godot-animation-player — Keyframe-based animation systems.
  • godot-animation-tree-mastery — Blending and state trees for 2D/3D.
  • godot-characterbody-2d — Standard 2D controller patterns.
  • godot-particles — 2D and 3D visual effects.
  • godot-tweening — Smooth interpolation for UI and gameplay.

3D Systems

Lighting, materials, and world-building for 3D projects.
  • godot-3d-lighting — Environment, shadows, and performance.
  • godot-3d-materials — PBR textures and shader integration.
  • godot-3d-world-building — Level design and mesh organization.
  • godot-physics-3d — 3D collisions and rigid body dynamics.

Gameplay Systems

Common mechanics and systems found in modern games.
  • godot-ability-system — Reusable skill and spell frameworks.
  • godot-combat-system — Damage calculation, hitboxes, and timing.
  • godot-dialogue-system — Branching narrative and text management.
  • godot-economy-system — Shops, currency, and resource management.
  • godot-inventory-system — Item management and UI integration.
  • godot-quest-system — Objective tracking and rewarding.
  • godot-rpg-stats — Levelling, attributes, and modifers.
  • godot-turn-system — Logic for turn-based encounters.
  • godot-camera-systems — Smooth following, shaking, and focus.
  • godot-audio-systems — Reusable sound management.
  • godot-navigation-pathfinding — NavMesh and A* pathfinding.
  • godot-procedural-generation — Algorithmic world and level creation.

UI & User Interaction

Building premium interfaces and handling input.
  • godot-ui-containers — Layout management and responsive design.
  • godot-ui-rich-text — Advanced text formatting and effects.
  • godot-ui-theming — Styling components with Godot Themes.
  • godot-input-handling — Multiplexing input and remapping.

Platforms & Cross-Platform

Adapting projects for different hardware and targets.
  • godot-platform-desktop / mobile / web / console / vr
  • godot-adapt-2d-to-3d / godot-adapt-3d-to-2d
  • godot-adapt-desktop-to-mobile / godot-adapt-mobile-to-desktop
  • godot-adapt-single-to-multiplayer
  • godot-export-builds — CI/CD and manual build pipeline.

Networking & Persistence

Data storage and multiplayer architecture.
  • godot-multiplayer-networking — High-level multiplayer API standards.
  • godot-server-architecture — Dedicated server logic and sync.
  • godot-save-load-systems — Serialization and file persistence.

Genre-Specific Blueprints

Start templates for specific game types.
  • RPG: action-rpg / roguelike / visual-novel
  • Action: shooter / platformer / fighting / stealth / metroidvania
  • Strategy & Simulation: rts / tower-defense / moba / simulation / sandbox / open-world
  • Other: card-game / horror / puzzle / racing / rhythm / sports / survival / battle-royale / idle-clicker / party / educational

Optimization & Advanced Tools

Tools for squeezing performance and boosting development.
  • godot-performance-optimization — Draw calls, memory, and script performance.
  • godot-debugging-profiling — Identifying bottlenecks and bugs.
  • godot-gdscript-mastery — Advanced coding patterns and Godot 4 features.
  • godot-mcp-scene-builder — AI-driven scene construction tools.
  • godot-testing-patterns — Unit testing with GUT and integration tests.
  • godot-project-templates — Scaffolding for new projects.