godot-master

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GDSkills Master Map of Content (MOC)

GDSkills内容总览图(MOC)

Welcome to the Divergent AI Godot Skills Library. This document provides a structured index of all available skills to help agents navigate the vast collection of specialized Godot knowledge.
欢迎来到Divergent AI Godot技能库。本文档提供了所有可用技能的结构化索引,帮助智能体浏览庞大的Godot专属知识合集。

Core & Setup

核心与设置

Foundational skills for project initialization and library management.
  • godot-project-foundations — Standard project structure and initial setup.
  • godot-mcp-setup — Configuring Godot for MCP integration.
  • godot-skill-discovery — System for indexing and finding relevant skills.
  • godot-skill-judge — Meta-skill for validating skill quality and standards.
项目初始化与库管理的基础技能。
  • godot-project-foundations — 标准项目结构与初始设置。
  • godot-mcp-setup — 配置Godot以适配MCP集成。
  • godot-skill-discovery — 用于索引和查找相关技能的系统。
  • godot-skill-judge — 用于验证技能质量与标准的元技能。

Architecture & Communication

架构与通信

Core patterns for scalable Godot development.
  • godot-composition — Entity-Component patterns for Games.
  • godot-composition-apps — Composition patterns for Apps/UI.
  • godot-signal-architecture — Decoupled communication standards.
  • godot-autoload-architecture — Global state and singleton management.
  • godot-scene-management — Efficient scene loading and transitions.
  • godot-state-machine-advanced — Robust state logic for entities.
  • godot-resource-data-patterns — Using
    .tres
    files for data-driven design.
可扩展Godot开发的核心模式。
  • godot-composition — 游戏中的实体组件模式。
  • godot-composition-apps — 应用/UI中的组件模式。
  • godot-signal-architecture — 解耦通信标准。
  • godot-autoload-architecture — 全局状态与单例管理。
  • godot-scene-management — 高效的场景加载与切换。
  • godot-state-machine-advanced — 实体的健壮状态逻辑。
  • godot-resource-data-patterns — 使用
    .tres
    文件实现数据驱动设计。

2D Systems

2D系统

Animation, physics, and rendering for 2D projects.
  • godot-2d-animation — Sprites, frames, and animation logic.
  • godot-2d-physics — Collision, forces, and 2D movement.
  • godot-tilemap-mastery — Advanced tile-based level design.
  • godot-animation-player — Keyframe-based animation systems.
  • godot-animation-tree-mastery — Blending and state trees for 2D/3D.
  • godot-characterbody-2d — Standard 2D controller patterns.
  • godot-particles — 2D and 3D visual effects.
  • godot-tweening — Smooth interpolation for UI and gameplay.
2D项目的动画、物理与渲染。
  • godot-2d-animation — 精灵、帧与动画逻辑。
  • godot-2d-physics — 碰撞、力与2D移动。
  • godot-tilemap-mastery — 高级瓦片式关卡设计。
  • godot-animation-player — 基于关键帧的动画系统。
  • godot-animation-tree-mastery — 2D/3D的混合与状态树。
  • godot-characterbody-2d — 标准2D控制器模式。
  • godot-particles — 2D与3D视觉效果。
  • godot-tweening — UI与游戏玩法的平滑插值。

3D Systems

3D系统

Lighting, materials, and world-building for 3D projects.
  • godot-3d-lighting — Environment, shadows, and performance.
  • godot-3d-materials — PBR textures and shader integration.
  • godot-3d-world-building — Level design and mesh organization.
  • godot-physics-3d — 3D collisions and rigid body dynamics.
3D项目的光照、材质与世界构建。
  • godot-3d-lighting — 环境、阴影与性能优化。
  • godot-3d-materials — PBR纹理与着色器集成。
  • godot-3d-world-building — 关卡设计与网格组织。
  • godot-physics-3d — 3D碰撞与刚体动力学。

Gameplay Systems

游戏玩法系统

Common mechanics and systems found in modern games.
  • godot-ability-system — Reusable skill and spell frameworks.
  • godot-combat-system — Damage calculation, hitboxes, and timing.
  • godot-dialogue-system — Branching narrative and text management.
  • godot-economy-system — Shops, currency, and resource management.
  • godot-inventory-system — Item management and UI integration.
  • godot-quest-system — Objective tracking and rewarding.
  • godot-rpg-stats — Levelling, attributes, and modifers.
  • godot-turn-system — Logic for turn-based encounters.
  • godot-camera-systems — Smooth following, shaking, and focus.
  • godot-audio-systems — Reusable sound management.
  • godot-navigation-pathfinding — NavMesh and A* pathfinding.
  • godot-procedural-generation — Algorithmic world and level creation.
现代游戏中的常见机制与系统。
  • godot-ability-system — 可复用的技能与法术框架。
  • godot-combat-system — 伤害计算、碰撞箱与时机控制。
  • godot-dialogue-system — 分支叙事与文本管理。
  • godot-economy-system — 商店、货币与资源管理。
  • godot-inventory-system — 物品管理与UI集成。
  • godot-quest-system — 目标追踪与奖励机制。
  • godot-rpg-stats — 等级、属性与修饰符。
  • godot-turn-system — 回合制战斗的逻辑。
  • godot-camera-systems — 平滑跟随、震动与焦点控制。
  • godot-audio-systems — 可复用的声音管理。
  • godot-navigation-pathfinding — NavMesh与A*寻路。
  • godot-procedural-generation — 算法生成的世界与关卡。

UI & User Interaction

UI与用户交互

Building premium interfaces and handling input.
  • godot-ui-containers — Layout management and responsive design.
  • godot-ui-rich-text — Advanced text formatting and effects.
  • godot-ui-theming — Styling components with Godot Themes.
  • godot-input-handling — Multiplexing input and remapping.
构建高品质界面与处理输入。
  • godot-ui-containers — 布局管理与响应式设计。
  • godot-ui-rich-text — 高级文本格式与效果。
  • godot-ui-theming — 使用Godot Themes为组件设置样式。
  • godot-input-handling — 输入多路复用与重映射。

Platforms & Cross-Platform

平台与跨平台

Adapting projects for different hardware and targets.
  • godot-platform-desktop / mobile / web / console / vr
  • godot-adapt-2d-to-3d / godot-adapt-3d-to-2d
  • godot-adapt-desktop-to-mobile / godot-adapt-mobile-to-desktop
  • godot-adapt-single-to-multiplayer
  • godot-export-builds — CI/CD and manual build pipeline.
为不同硬件与目标平台适配项目。
  • godot-platform-desktop / mobile / web / console / vr
  • godot-adapt-2d-to-3d / godot-adapt-3d-to-2d
  • godot-adapt-desktop-to-mobile / godot-adapt-mobile-to-desktop
  • godot-adapt-single-to-multiplayer
  • godot-export-builds — CI/CD与手动构建流水线。

Networking & Persistence

网络与持久化

Data storage and multiplayer architecture.
  • godot-multiplayer-networking — High-level multiplayer API standards.
  • godot-server-architecture — Dedicated server logic and sync.
  • godot-save-load-systems — Serialization and file persistence.
数据存储与多人游戏架构。
  • godot-multiplayer-networking — 高级多人游戏API标准。
  • godot-server-architecture — 专用服务器逻辑与同步。
  • godot-save-load-systems — 序列化与文件持久化。

Genre-Specific Blueprints

特定类型蓝图

Start templates for specific game types.
  • RPG: action-rpg / roguelike / visual-novel
  • Action: shooter / platformer / fighting / stealth / metroidvania
  • Strategy & Simulation: rts / tower-defense / moba / simulation / sandbox / open-world
  • Other: card-game / horror / puzzle / racing / rhythm / sports / survival / battle-royale / idle-clicker / party / educational
特定游戏类型的启动模板。
  • RPGaction-rpg / roguelike / visual-novel
  • 动作shooter / platformer / fighting / stealth / metroidvania
  • 策略与模拟rts / tower-defense / moba / simulation / sandbox / open-world
  • 其他card-game / horror / puzzle / racing / rhythm / sports / survival / battle-royale / idle-clicker / party / educational

Optimization & Advanced Tools

优化与高级工具

Tools for squeezing performance and boosting development.
  • godot-performance-optimization — Draw calls, memory, and script performance.
  • godot-debugging-profiling — Identifying bottlenecks and bugs.
  • godot-gdscript-mastery — Advanced coding patterns and Godot 4 features.
  • godot-mcp-scene-builder — AI-driven scene construction tools.
  • godot-testing-patterns — Unit testing with GUT and integration tests.
  • godot-project-templates — Scaffolding for new projects.
提升性能与开发效率的工具。
  • godot-performance-optimization — 绘制调用、内存与脚本性能优化。
  • godot-debugging-profiling — 识别性能瓶颈与bug。
  • godot-gdscript-mastery — 高级编码模式与Godot 4特性。
  • godot-mcp-scene-builder — AI驱动的场景构建工具。
  • godot-testing-patterns — 使用GUT进行单元测试与集成测试。
  • godot-project-templates — 新项目的脚手架。