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Use when designing retention mechanisms, habit loops, or auditing why users drop off despite engaging with core features, to structure gamification beyond superficial badges
npx skill4agent add coowoolf/insighthunt-skills gamification-triad┌─────────────────────────────────────────────────────────────────┐
│ GAMIFICATION TRIAD │
├─────────────────────────────────────────────────────────────────┤
│ │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ CORE LOOP │ │ METAGAME │ │ PROFILE │ │
│ │ │ │ │ │ │ │
│ │ Daily Action │ │ Long-term │ │ Identity │ │
│ │ + Immediate │ │ Progression │ │ + Sunk │ │
│ │ Feedback │ │ & Direction │ │ Cost │ │
│ └──────────────┘ └──────────────┘ └──────────────┘ │
│ │
│ Examples: Examples: Examples: │
│ • Lesson • Leaderboards • Streak count │
│ • Match • Learning Path • Avatar/Stats │
│ • Workout • Achievements • Play history │
│ │
└─────────────────────────────────────────────────────────────────┘| Pillar | Purpose | Duolingo Example |
|---|---|---|
| Core Loop | Tight daily habit with immediate feedback | 5-min lesson → XP reward |
| Metagame | Long-term progression that provides direction | The Path, League system |
| Profile | Identity & investment that builds commitment | Streak, avatar, stats |
| Product | Core | Meta | Profile |
|---|---|---|---|
| Duolingo | Lesson | Path + Leagues | Streak + Avatar |
| Chess.com | Game | Rating | Stats + History |
| Peloton | Workout | Milestones | Total Minutes |