Total 58,637 skills
Showing 12 of 58637 skills
Academic paper review, self-review, red-team review, reviewer-response, rebuttal planning, rebuttal drafting, and revision verification. Use when Codex needs to audit a manuscript before submission, simulate reviewers, prepare a prioritized fix list, analyze external reviewer comments, draft or check author responses, verify promised revisions, check submission readiness, or review paper quality without entering any external literature-management workflow.
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.
Implement Unreal input with Enhanced Input — Input Actions, Mapping Contexts, triggers/modifiers, and runtime remapping.
Set up Netcode for GameObjects (NGO 2.x) multiplayer
Capture read-only Unity runtime performance snapshots
Gatekeeper Pipeline [Single Rule Source + Master Control Routing]. Only triggered manually via the `/gatekeeper` command (Agent automatic usage is prohibited). First locate the current step of the process, then dispatch to the corresponding sub-skill to continue; if no process exists, initiate `/gatekeeper-init` first.
Reverse-engineer why a finished piece of work succeeds and extract what transfers to your own — rules, a checklist, and a first exercise.
Audit applications and infrastructure handling payment card data against PCI DSS v4.0. Heavy emphasis on scope determination (the single most-leveraged variable) plus the engineering-relevant requirements — Req 3 (storage of CHD), Req 4 (transmission), Req 6 (secure SDLC), Req 7-8 (access), Req 10 (logging), Req 11 (testing), Req 12 (program). Use when the user mentions 'PCI,' 'PCI DSS,' 'PCI DSS 4.0,' 'payment card,' 'cardholder data,' 'CHD,' 'PAN,' 'PCI scope,' 'PCI compliance,' 'SAQ,' 'AoC,' 'attestation of compliance,' 'tokenization,' 'P2PE,' 'network segmentation for PCI,' or audits any system that stores, processes, or transmits payment card data.
Create Unreal editor tools, validators, utility widgets, or commandlets that reduce manual work and pipeline risk.
Source-anchored design rules for YooAsset v2.3.18
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Guidance for Tauri v2 window-state plugin to persist window size and position.