Total 30,480 skills, Uncategorized has 183 skills
Showing 12 of 183 skills
自媒体运营自动化技能,支持小红书、抖音、微信公众号、视频号等平台的内容生成、图片生成、数据管理和自动化发布。包含 Tavily API 搜索、内容生成、图片生成、HAP 数据管理和自动化发布等完整流程。新增每日热点内容推荐功能。图片生成支持并行生成、自动下载、自动跳过已存在图片等优化功能。强制要求从 HAP "账号人设" 表读取账号人设配置,禁止使用本地文件。
Comprehensive evaluation of potential stock investments combining valuation analysis, fundamental research, technical assessment, and clear buy/hold/sell recommendations. Use when the user asks about buying a stock, evaluating investment opportunities, analyzing watchlist candidates, or requests stock recommendations. Provides specific entry prices, position sizing, and conviction ratings.
Human Resources skill for recruiting, onboarding, employee engagement, policies, performance management, and HR operations. Use when handling HR processes, recruiting, employee relations, or organizational development.
Use this skill when benchmarking compensation, designing equity plans, building leveling frameworks, or structuring total rewards. Triggers on compensation benchmarking, equity grants, stock options, leveling, pay bands, total rewards, salary ranges, and any task requiring compensation strategy or structure design.
Freshsales integration. Manage crm and sales data, records, and workflows. Use when the user wants to interact with Freshsales data.
AIWorkflowOrchestratorの正本仕様を `references/` から検索・参照・更新するスキル。 resource-map / quick-reference / topic-map / keywords を起点に、必要最小限の文書だけを段階的に読む。 用途: 要件確認、設計/API/IPC契約確認、UI/状態管理/セキュリティ判断、task-workflow・lessons-learned・未タスク同期。 特に safeInvoke timeout、settings bypass、skill lifecycle、global nav、Skill Center / Workspace / Agent / Skill Creator の導線再編を扱う。 Anchors: • Specification-Driven Development / 適用: 正本仕様同期 / 目的: 実装-仕様整合の維持 • Progressive Disclosure / 適用: resource-map起点読込 / 目的: 必要最小限参照で漏れ防止 Trigger: 仕様確認, 仕様更新, task-workflow同期, lessons-learned同期, UI仕様反映, API/IPC契約確認, セキュリティ要件確認, safeInvoke, timeout, settings bypass, skill lifecycle, Skill Center, Workspace, Agent, Skill Creator, navContract, GlobalNavStrip, MobileNavBar, SkillManagementPanel, line budget reform, spec splitting, family split, generated index sharding
スキルを作成・更新・プロンプト改善するためのメタスキル。 **collaborative**モードでユーザーと対話しながら共創し、 抽象的なアイデアから具体的な実装まで柔軟に対応する。 **orchestrate**モードでタスクの実行エンジン(Claude Code / Codex / 連携)を選択。 Anchors: • Continuous Delivery (Jez Humble) / 適用: 自動化パイプライン / 目的: 決定論的実行 • The Lean Startup (Eric Ries) / 適用: Build-Measure-Learn / 目的: 反復改善 • Domain-Driven Design (Eric Evans) / 適用: 戦略的設計・ユビキタス言語・Bounded Context / 目的: ドメイン構造の明確化 • Clean Architecture (Robert C. Martin) / 適用: 依存関係ルール・層分離設計 / 目的: 変更に強い高精度スキル • Design Thinking (IDEO) / 適用: ユーザー中心設計 / 目的: 共感と共創 Trigger: 新規スキルの作成、既存スキルの更新、プロンプト改善を行う場合に使用。 スキル作成, スキル更新, プロンプト改善, skill creation, skill update, improve prompt, Codexに任せて, assign codex, Codexで実行, GPTに依頼, 実行モード選択, どのAIを使う, IPC Bridge統一, API統一パターン, safeInvoke/safeOn, Preload API標準化, IPC handler registration, Preload API integration, contextBridge, Electron IPC pattern
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
Travel destination research and daily itinerary creation with logistics planning, budget tracking, and experience optimization. Use when planning trips, creating travel itineraries, comparing destinations, or organizing travel logistics.
Expert financial guidance for budgeting, investments, and retirement planning. Use for analyzing market strategies, debt management, or general personal finance questions.
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
Use when implementing cheat codes, hidden interactions, or unlockable content based on player input/behavior.