Total 54,186 skills, Product & Design has 2095 skills
Showing 12 of 2095 skills
Research best-in-class products using Browser MCP and WebSearch
This skill applies Edward Tufte's data visualization principles from "The Visual Display of Quantitative Information" to create high-impact slides. Use when designing presentations, creating charts/graphs, reviewing slides for clarity, or transforming data into visual displays. Triggers on phrases like "make a slide", "create presentation", "design chart", "visualize data", "review my slides", or "make this more impactful".
Use when validating a startup idea before building. Produces evidence-based GO/NO-GO decisions using a 9-dimension scorecard (problem, market, timing, moat, unit economics, founder-market fit, feasibility, GTM, risk), a validation ladder (interviews -> smoke test -> concierge/WoZ -> paid pilot), and riskiest-assumption-first experiments.
Use when choosing or evaluating a startup revenue model, pricing/value metric, packaging/tier design, or calculating unit economics (LTV, CAC, payback, gross margin, NRR), including usage-based/credit/AI pricing and variable compute/COGS constraints.
Use this skill when users need to calculate market size (TAM/SAM/SOM), assess market opportunity, validate market potential, or determine if a market is big enough to pursue. Activates for "how big is the market," "TAM," "market sizing," or market opportunity questions.
Redesign mobile app UI to feel unmistakably iOS-native with modern Apple-like glass materials (translucency, blur, depth). Use this skill when designing iOS-first interfaces that leverage iOS material hierarchy (ultra-thin/regular/thick), SF Pro typography, safe-area patterns, and system component behaviors—without overdoing glass effects.
Loops's UI design system. Use when building interfaces inspired by Loops's aesthetic - light mode, Inter font, 4px grid.
Weights Biases's UI design system. Use when building interfaces inspired by Weights Biases's aesthetic - light mode, Inter font, 4px grid.
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
PRD writing and product definition expert. Use when writing PRDs, user stories, acceptance criteria, or prioritizing features. Covers RICE/MoSCoW frameworks, agile requirements, and specification best practices.
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.
Build stronger product taste + intuition as a PM by running a Taste Calibration Sprint (benchmark set, product critique notes, intuition→hypothesis log, validation plan, practice loop). Use for “product taste”, “product sense”, “intuition”, “calibrate taste”.