Total 43,743 skills, Product & Design has 1622 skills
Showing 12 of 1622 skills
Tagging schema for classifying community signals by persona, journey, and business impact.
Interactive PRODUCT.md generation. Interviews you about mission, personas, value props, and competitive landscape, then generates a filled-in PRODUCT.md. Triggers: "product", "create product doc", "product definition", "who is this for".
Design intuitive user experiences following Jobs-era Apple principles. Use this skill when designing onboarding flows, empty states, dashboards, user journeys, CTAs, forms, or any UI that needs to anticipate user needs and reduce friction. Applies progressive disclosure, anticipatory design, and conversion optimization principles.
Expert UI designer specializing in component creation, layout systems, and visual design implementation. Masters modern design patterns, responsive layouts, and design-to-code workflows. Use PROACTIVELY when building UI components, designing layouts, creating mockups, or implementing visual designs.
Use when "RICE prioritization", "feature prioritization", "PRD writing", "user stories", or asking about "product roadmap", "customer interviews", "sprint planning", "backlog grooming"
Visualize the user journey by creating a hierarchical map that breaks down high-level activities into steps and tasks, organized left-to-right as a narrative flow. Use this to build shared understandi
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.
Optimize pricing pages, pricing models, and pricing strategy. Use when the user asks about pricing, pricing pages, how to price a product, tiered pricing, freemium vs. paid, price testing, pricing psychology, or pricing page design. Trigger phrases include "pricing", "pricing page", "how to price", "pricing strategy", "freemium", "tiered pricing", "per-seat pricing", "usage-based pricing", "pricing experiment", "price anchoring", "pricing psychology", "pricing optimization".
Use when you need concrete UI/UX inputs (palette, typography, landing patterns, UX/a11y constraints) to drive design or review. Searchable UI/UX design intelligence (styles, palettes, typography, landing patterns, charts, UX/a11y guidelines + stack best practices) backed by CSV + a Python search script. Triggers: UIUX/uiux, UI/UX, UX design, UI design, design system, design spec, color palette, typography, layout, animation, accessibility/a11y, component styling. Actions: search, recommend, review, improve UI.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeted advice without repetitive questions.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. Cross-references: hig-components-system for widgets and complications, hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.
Apple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views. Use this skill when the user says "should I use an alert or a sheet," "how do I show a confirmation dialog," "when should I use a popover," "my modals are annoying users," or asks about alert design, action sheet, popover, sheet, modal, dialog, digit entry, confirmation dialog, warning dialog, modal presentation, non-modal content, destructive action confirmation, or overlay UI patterns. Cross-references: hig-components-menus, hig-components-controls, hig-components-search, hig-patterns.