Total 54,374 skills, Product & Design has 2118 skills
Showing 12 of 2118 skills
Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"
Create or update product briefs through guided or autonomous discovery. Use when the user requests to create or update a Product Brief.
Produce a one-page product intent specification with problem statement, users, metrics, risks, and acceptance criteria in Given/When/Then format. Use before any technical design or implementation work begins.
Use when generating a Product Requirements Document from a high-level idea, feature request, or product vision — covers discovery questions, structured PRD drafting, section-by-section review, and transition to implementation planning
Used when applying the SCAMPER creative thinking framework to systematically generate innovative ideas for products, services, processes, or concepts. It is triggered by requests involving SCAMPER (奔驰法), creative ideation, innovative thinking, product improvement, service optimization, brainstorming, systematic innovation, or when users want to explore multiple creative perspectives for an existing object, service, or business model.
Activate when a project needs competitive analysis, audience profiling, or positioning gaps before design begins.
API reference: Apple Human Interface Guidelines. Query for design patterns, UI components, accessibility, color, typography, layout, haptics.
Design and conduct user research using interviews, focus groups, surveys, and field observation. Use this skill when the user needs to understand customer needs, validate product assumptions, gather qualitative insights, or design a research study — even if they say 'we need to talk to users', 'how do we validate this idea', or 'what do our customers actually think'.
Apply Design Thinking's five stages — Empathize, Define, Ideate, Prototype, Test — to solve user-centered problems. Use this skill when the user needs to solve an ambiguous problem, redesign a user experience, facilitate an innovation workshop, or develop a new product concept from scratch — even if they say 'we don't know what to build', 'how do we innovate', or 'the users aren't happy but we're not sure why'.
Understand why customers really buy by uncovering the "job" they're hiring your product to do Use when: **Understanding customer motivation** beyond demographics and feature requests; **Finding product-market fit** by identifying the real progress customers seek; **Discovering why customers switch** (or don't) between solutions; **Identifying true competition** that isn't obvious from industry categories; **Creating marketing messages** that resonate with real customer struggles
Guide human-centered design processes using empathy-driven methodologies. Use when the user says "lets run design thinking" or "I want to apply design thinking"
Terminal-first JTBD engine for founders and product people. Interview fast, kill jargon, capture real switching forces (Push/Pull/Habit/Anxiety), score opportunities, and export structured artifacts (JSON + one-pager + messaging angles + GTM brief). Use when the user says "help me figure out what to build", "analyze these customer reviews", "what are people actually hiring this for", "I need messaging for my product", "turn this interview into insights", "what should I prioritize", or any variation of articulating what a project does, why it matters, who it's for, or converting interview/review/transcript signal into a decision-grade brief. Also triggers on "describe my project", "JTBD", "jobs to be done", "switching forces", or "mine these reviews".