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All Skills

Total 43,811 skills, Product & Design has 1627 skills

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Showing 12 of 1627 skills

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Product & Designmike-coulbourn/claude-vib...

elevator-pitch-techniques

Provides elevator pitch and verbal brand communication frameworks including Donald Miller's StoryBrand (SB7), Nancy Duarte's Sparkline, Chris Westfall's CLARITY, Andy Raskin's Strategic Narrative, Simon Sinek's Golden Circle, and time-based pitch structures (10s, 30s, 60s). Auto-activates during elevator pitch creation, one-liner development, brand pitch refinement, and verbal communication work. Use when discussing elevator pitches, one-liners, brand intros, verbal pitches, pitch coaching, spoken brand messages, or pitch variations.

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4
Product & Designyulonglin/dotfiles

anthropic-style

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply. Taken from https://github.com/anthropics/skills/blob/main/skills/brand-guidelines/SKILL.md

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4
Product & Designhermeticormus/libreuiux-c...

premium-saas-design

Professional framework for building premium $5k+ SaaS websites with AI - the Define, Build, Review, Refine loop used by real product teams

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4
Product & Designflpbalada/my-opencode-con...

making-product-decisions

Framework for structured product decision-making. Use when facing complex tradeoffs, aligning stakeholders, documenting decisions, or choosing between multiple valid approaches.

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4
Product & Designguia-matthieu/clawfu-skil...

educational-presentation

Transform Claude into an expert in evidence-based educational presentation design. Use when designing presentations for teaching, training, or learning contexts where retention and comprehension matter. Applies Cognitive Load Theory, Mayer's 12 Principles of Multimedia Learning, Gagné's 9 Events of Instruction, C.R.A.P. design principles, and WCAG 2.1 AA accessibility standards. Triggers on requests to (1) create educational or training presentations, (2) design slides for teaching or workshops, (3) improve existing educational presentations, (4) convert content into visual presentations, (5) ensure accessible and inclusive presentations, or (6) apply learning science to presentation design.

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4
Product & Designntaksh42/agents

brainstorming

Use when creating or developing, before writing code or implementation plans - refines rough ideas into fully-formed designs through collaborative questioning, alternative exploration, and incremental validation. Don't use during clear 'mechanical' processes

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4
Product & Designmsevestre/skills

write-a-prd

The user will invoke this skill to help them write a PRD (Product Requirement Document).

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4
Product & Designflpbalada/my-opencode-con...

hooked-model

Design habit-forming products using the Hook cycle. Use when building engagement loops, improving retention, designing notifications, or creating products users return to without external prompting.

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4
Product & Designzanecole10/software-tailo...

niche-opportunity-finder

Discover untapped B2B software opportunities by analyzing specific industries for boring business problems, pain points, willingness to pay, competition levels, and where to find these businesses.

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4
Product & Designzhucl1006/ailesuperpowers

aile-pencil-design

Pencil Design Skill for Team Workflows (Phase 2). Produce design.pen (or declare no UI design) based on requirements and plans, and prepare G2 design review materials.

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4
Product & Designgithub/awesome-copilot

gen-specs-as-issues

This workflow guides you through a systematic approach to identify missing features, prioritize them, and create detailed specifications for implementation.

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4
Product & Designadnaanmhd/pretty-awesome-...

user-interviews

Help users run effective customer discovery conversations and extract actionable insights. Use when someone is preparing for user research, planning discovery interviews, writing interview questions, analyzing findings, validating problems, understanding customer behavior, or trying to learn what customers actually want. Triggers include mentions of "customer interviews", "user research", "discovery calls", "talking to customers", "validating ideas", "customer conversations", "problem validation", or questions about what to ask customers.

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