Total 54,373 skills, Product & Design has 2118 skills
Showing 12 of 2118 skills
Create professional SVG logos from concept briefs or descriptions. Use when generating SVG logo files, creating logo variations (horizontal, vertical, icon-only), or implementing logo designs. Triggers on "create SVG logo," "generate logo," "make a logo," "logo SVG," "design a logo," or when given a logo concept brief from logo-ideation.
Generate storyboard from music analysis — shot-by-shot with camera movements
Expert product strategy covering market analysis, competitive positioning, go-to-market planning, and product-led growth.
Hook Model framework for building habit-forming products based on Nir Eyal's "Hooked". Use when you need to: (1) increase user engagement and retention, (2) design habit loops in your product, (3) audit why users aren't returning, (4) create effective triggers and notifications, (5) design variable reward systems, (6) increase investment and switching costs, (7) evaluate the ethics of your engagement tactics, (8) optimize onboarding for habit formation.
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
9-section product specification template for defining software projects. Use when drafting a new spec.md, converting an idea into a structured specification, or reviewing spec completeness. Ensures consistent, comprehensive project definitions.
Analyze user/customer feedback and produce a User Feedback Analysis Pack (source inventory, normalized feedback table, taxonomy/codebook, themes + evidence, recommendations, and feedback loop). Use for voice of customer, feature request analysis, support ticket synthesis, churn reason synthesis, and survey open-ends.
Implements Teresa Torres' continuous discovery habits for weekly customer contact, opportunity solution trees, and assumption testing. Use when building discovery processes, conducting user research, validating assumptions, or establishing product trio workflows.
Use after solution concepts exist to surface and prioritize assumptions behind outcomes, opportunities, or solution ideas and design experiments to test them.
Master typography design with font selection, type scales, hierarchy, readability, and accessibility. Create consistent, beautiful typography that works across all devices and contexts. Includes modular scales, fluid typography, variable fonts, and accessibility best practices.
Expert in launching small, focused SaaS products fast - the indie hacker approach to building profitable software. Covers idea validation, MVP development, pricing, launch strategies, and growing to sustainable revenue. Ship in weeks, not months. Use when: micro saas, indie hacker, small saas, side project, saas mvp.
UX/UI design principles for clean, intuitive interfaces. Use when designing layouts, improving usability, planning information architecture, or ensuring accessibility. Triggers on "user experience", "usability", "information architecture", "accessibility", "interaction design".