Total 50,503 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
Expert UX research covering user research methods, usability testing, data synthesis, and research operations.
Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.
Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues.
Use when "product strategy", "OKR planning", "product vision", "market positioning", or asking about "competitive analysis", "product-market fit", "go-to-market strategy", "product roadmap"
Create and manage project-specific design systems for SaaS applications. Use when starting a new app (CREATE mode), updating an existing design system (MODIFY mode), or building features that need to follow established patterns (WORK WITHIN mode). Outputs to instructions/design-system.md as the single source of truth for all UX/UI decisions.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Research-first UI/UX design workflow. Use BEFORE any frontend visual work to research modern patterns, gather inspiration from real products, and avoid generic AI-generated looks. Mandatory prerequisite for quality UI work.
Design UI as information architecture + interaction + visual tone, then translate into implementable specs. Apply when discussing screen design, component design, design systems, or visual hierarchy.
Designs UX/UI for websites and web apps: UX strategy, information architecture, user flows, wireframes, UI systems, component specs, and polished visual design. Use when the user asks to design, redesign, modernise, critique, or improve a website, landing page, web app interface, design system, style guide, or UI kit.
Build stronger product taste + intuition as a PM by running a Taste Calibration Sprint (benchmark set, product critique notes, intuition→hypothesis log, validation plan, practice loop). Use for “product taste”, “product sense”, “intuition”, “calibrate taste”.
Create an Amazon-style PR/FAQ (future press release + FAQ) plus a backcasting launch plan to align on customer value, scope, and GTM readiness. Use for working backwards, PRFAQ / PR-FAQ, future press release, backcasting, launch plan.