Total 54,319 skills, Product & Design has 2118 skills
Showing 12 of 2118 skills
Anthropic's UI design system. Use when building interfaces inspired by Anthropic's aesthetic - light mode, Inter font, 4px grid.
Provides design direction and visual system for web UI. Defines layout, typography, colour, and overall aesthetic for product (SaaS/admin/data-heavy) or marketing/brand experiences. Use when choosing visual direction, selecting colour palettes and fonts, establishing layout patterns, or starting a new UI design system.
Create professional SVG logos from concept briefs or descriptions. Use when generating SVG logo files, creating logo variations (horizontal, vertical, icon-only), or implementing logo designs. Triggers on "create SVG logo," "generate logo," "make a logo," "logo SVG," "design a logo," or when given a logo concept brief from logo-ideation.
Generate storyboard from music analysis — shot-by-shot with camera movements
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
9-section product specification template for defining software projects. Use when drafting a new spec.md, converting an idea into a structured specification, or reviewing spec completeness. Ensures consistent, comprehensive project definitions.
Analyze user/customer feedback and produce a User Feedback Analysis Pack (source inventory, normalized feedback table, taxonomy/codebook, themes + evidence, recommendations, and feedback loop). Use for voice of customer, feature request analysis, support ticket synthesis, churn reason synthesis, and survey open-ends.
Implements Teresa Torres' continuous discovery habits for weekly customer contact, opportunity solution trees, and assumption testing. Use when building discovery processes, conducting user research, validating assumptions, or establishing product trio workflows.
Expert in launching small, focused SaaS products fast - the indie hacker approach to building profitable software. Covers idea validation, MVP development, pricing, launch strategies, and growing to sustainable revenue. Ship in weeks, not months. Use when: micro saas, indie hacker, small saas, side project, saas mvp.
UX/UI design principles for clean, intuitive interfaces. Use when designing layouts, improving usability, planning information architecture, or ensuring accessibility. Triggers on "user experience", "usability", "information architecture", "accessibility", "interaction design".
Use to craft rigorous survey instruments with sampling, question logic, and QA standards.
Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation