Total 54,186 skills, Product & Design has 2095 skills
Showing 12 of 2095 skills
Evaluate UX/UI using Jakob Nielsen's 10 usability heuristics. Comprehensive audit of visibility, control, consistency, error prevention, recognition, flexibility, aesthetics, error recovery, and documentation.
Define your Climax — the specific transformation you promise your audience. This is the second element of the World Code framework. Use when someone says "define my climax", "transformation promise", "what change do I create", "what do I promise", or "climax element".
Define corporate color palettes based on Catppuccin warm tones with light/dark mode conventions. Trigger: When defining brand colors, creating theme systems, or implementing light/dark modes.
Design error prevention, detection, and recovery experiences.
Write or review UX copy — microcopy, error messages, empty states, CTAs. Trigger with "write copy for", "what should this button say?", "review this error message", or when naming a CTA, wording a confirmation dialog, filling an empty state, or writing onboarding text.
Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.
Design a screen's element tree in Screen Tree Notation (STN) format. Takes a screen description as input, references or creates a GLOBAL_LAYOUT, and outputs a complete element tree.
Blue Ocean Strategy analysis using ERRC framework and Strategy Canvas. Use when: blue ocean, market differentiation, competitive strategy, value innovation, ERRC framework, strategy canvas, new market space, competitive analysis.
Provides comprehensive guidance for Modao prototyping tool including rapid prototyping, component libraries, and collaboration. Use when the user asks about Modao, needs to create quick prototypes, or work with Modao components.
Visualize Key Purchase Criteria importance and performance. Use for competitive positioning and product strategy.
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Help figure out pricing for a product or service using minimalist entrepreneur principles. Use when someone is setting prices, considering price changes, or struggling with what to charge.