Total 53,577 skills, Product & Design has 2043 skills
Showing 12 of 2043 skills
Design search experiences that help users find what they need, recover from failure, and refine results.
Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.
Analyse competitor moves and surface strategic implications for your product. Use when asked to track competitor signals, analyse a competitor announcement, understand what a competitor is doing strategically, or produce a competitive intelligence report. Produces a categorised signal analysis with threat ratings, roadmap implications, and recommended responses.
Use when planning and synthesizing product/user research as a method-and-repository discipline — selecting the right method for the goal (generative interviews vs usability test vs concept test vs validation), computing method-based saturation/sample size with an explicit confidence level, or synthesizing coded observations into insights while flagging single-source anecdotes. Never fabricates user insight; an insight requires recurrence across independent participants. Distinct from product-team/ux-researcher-designer (persona/journey artifacts), product-discovery (discovery-sprint planning), and experiment-designer (live A/B) — this is the research-ops method + insight-repository layer.
Search Mobbin for real app UI screenshots and visually analyze them. Required before calling the `search_screens` MCP tool — this skill defines how to plan searches, respond, and build HTML evidence boards when the screens are the answer. Use whenever the user asks about UI/UX design patterns, wants to see how other apps handle a screen or flow, needs design inspiration or references, asks to compare UI approaches across apps, mentions Mobbin, or whenever `search_screens` would be relevant. Trigger aggressively for any design-related question — even if screenshots aren't explicitly requested.
Use when the user asks to create a feature, write a PRD or TRD, add user stories, write scenarios, create acceptance criteria, plan implementation, initialize product docs, set up product documentation, create, approve, amend, or validate a Product Constitution, run the Constitution Grill, create or maintain Product Vision, run a Vision Grill, or work anywhere in the product development lifecycle from project setup through implementation planning.
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", or "test assumptions". Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done. Trigger with 'lean', 'startup'.
Blender interface, workflows, and 3D production pipeline
YC office hours skill. Used by founders for product diagnostic with six forcing questions, premise challenges, alternatives, and a design doc. Use when the user wants founder coaching, startup strategy feedback, or a mock office-hours conversation.
AI-native open-source Figma alternative with CLI, MCP server, and Vue SDK for reading/writing .fig files programmatically.
Strategic business analyst and requirements expert. Use when the user asks to talk to Mary or requests the business analyst.