Total 53,816 skills, Product & Design has 2052 skills
Showing 12 of 2052 skills
Use at the start of product strategy to define or refine desired outcomes and success metrics (e.g., for Opportunity Solution Trees or continuous discovery) before selecting opportunities or solutions.
Guidelines for UI text and copy in WooCommerce. Use when writing user-facing text, labels, buttons, messages, or documentation in WooCommerce projects.
Write converting Product Hunt product descriptions. Use this skill to craft compelling descriptions that explain your product, engage readers, and drive action using proven copywriting formulas like AIDA, PAS, and FAB.
Build, fill, stress-test, and iterate on a Business Model Canvas for a solopreneur. Use when designing or redesigning how a business creates, delivers, and captures value — covering all nine BMC blocks plus solopreneur-specific adaptations like the "Time & Energy" block and unit economics validation. Trigger on "business model canvas", "design my business model", "how will I make money", "business model", "BMC", "value proposition canvas", "how does my business work", "monetize my idea".
Use when asked about "pricing strategy", "willingness to pay", "value metric", "packaging tiers", "good better best pricing", "subscription vs usage pricing", or "price before product". Helps design products customers will pay for and choose pricing models that capture value. Based on Madhavan Ramanujam's Monetizing Innovation framework from Simon-Kucher.
Revenue models, pricing strategies, and business monetization. Use when designing pricing, choosing business models, or optimizing revenue for products and services.
Launch new products from idea to first customers. Use when launching products, finding early adopters, building launch week playbooks, diagnosing why adoption stalls, or learning that press coverage does not equal growth. Includes the three-layer diagnosis, the 2-week experiment cycle, and the launch that got 50K impressions and 12 signups.
Deconstruct competitor products to understand cost structure. Use for competitive pricing and cost analysis.
Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.
Prototype Design Skill
Guide a user through Stanford Biodesign's needs-finding process to define, scope, and refine a rigorous health-app need statement without jumping prematurely to solutions.
Generate interactive prototypes from PRD documents. **This skill must be used when users need to generate interactive UI prototypes, multi-page jump demos, or quickly validate product designs based on PRD**. Trigger scenarios: Users say "generate prototype", "make a demo", "generate navigable prototype", "turn PRD into clickable pages".