Total 43,450 skills, Product & Design has 1608 skills
Showing 12 of 1608 skills
Эксперт по design handoff. Используй для спецификаций дизайна, Figma annotations и developer handoff.
Эксперт customer training. Используй для onboarding программ, training materials и certification paths.
Use when creating professional graphics, designs, and visual content for Xiaohongshu posts, stories, banners, or marketing materials without advanced design skills
Use when designing graphic layouts for Xiaohongshu posts, creating visually appealing content, formatting text and images, or designing professional graphics
Use when designing Xiaohongshu post thumbnails or first images, creating eye-catching cover images, improving click-through rates, or A/B testing cover designs
Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface. Examples: "review the UX copy", "is there a better way to phrase this", "rewrite this error message", "write copy for this screen/flow/page", reviewing button labels, improving CLI output messages, writing onboarding copy, settings descriptions, or confirmation dialogs. Trigger whenever the request involves wording shown to end users inside software — apps, web, CLI, email notifications, modals, tooltips, empty states, or alerts. Also trigger for vague requests like "review the UX" where interface copy review is implied. Do NOT trigger for content marketing, blog posts, app store listings, API docs, brand guides, cover letters, or interview questions — this is a technical writing skill for interface language.
Summarize a user interview transcript into structured insights with key themes, quotes, and action items. Use after conducting user interviews to extract and share findings efficiently.
Senior PM agent with 6 knowledge domains, 30+ frameworks, 12 templates, and 32 SaaS metrics with formulas. Pure Markdown, zero scripts.
When the user wants help with pricing decisions, packaging, or monetization strategy. Use when the user mentions 'pricing,' 'pricing model,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' 'monetization,' 'pricing strategy,' 'pricing experiments,' 'price anchoring,' 'enterprise pricing,' 'GTM pricing,' 'price setting,' 'value-based pricing,' 'revenue optimization,' or 'pricing psychology.' This skill covers pricing research, tier structure, packaging strategy, discount frameworks, upsell mechanics, and pricing experiments.
Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.
Use this skill when creating pixel art sprites, animating sprite sheets, building tilesets for 2D games, or managing indexed color palettes. Triggers on pixel art, sprite sheet, sprite animation, tileset, tile map, pixel palette, indexed color, dithering, sub-pixel animation, NES palette, walk cycle sprite, and any task involving low-resolution raster art for games or retro aesthetics.
Use this skill when designing pricing models, packaging products into tiers, building freemium funnels, implementing usage-based billing, structuring enterprise pricing, or running price tests. Triggers on pricing pages, monetization strategy, willingness-to-pay research, price sensitivity analysis, free-to-paid conversion, seat-based vs consumption pricing, and A/B testing prices.