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All Skills

Total 43,520 skills, Product & Design has 1609 skills

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Showing 12 of 1609 skills

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Product & Designdragoon0x/taste-skills

type-systems

Scale, weight, line height, and tracking as a coherent system. Use when building type scales, auditing typography consistency, or diagnosing why text feels off.

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Product & Designdylantarre/animation-prin...

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

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Product & Designiankiku/forwward-teams

design

Use when making UI/UX decisions, building components, choosing colors, layouts, typography, or reviewing any visual design — enforces anti-slop standards against generic AI aesthetics

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2
Product & Designyonatangross/orchestkit

prioritization

Prioritization frameworks — RICE, WSJF, ICE, MoSCoW, and opportunity cost scoring for backlog ranking. Use when prioritizing features, comparing initiatives, justifying roadmap decisions, or evaluating trade-offs between competing work items.

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2
Product & Designyonatangross/orchestkit

competitive-analysis

Porter's Five Forces, SWOT analysis, and competitive landscape mapping. Use when analyzing market position, evaluating competitive threats, building battlecards, or assessing industry dynamics.

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2
Product & Designyonatangross/orchestkit

product-analytics

A/B test evaluation, cohort retention analysis, funnel metrics, and experiment-driven product decisions. Use when analyzing experiments, measuring feature adoption, diagnosing conversion drop-offs, or evaluating statistical significance of product changes.

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2
Product & Designyonatangross/orchestkit

market-sizing

TAM, SAM, SOM market sizing with top-down and bottom-up methods. Use when estimating addressable market, validating opportunity size, sizing new segments, or preparing investor pitch materials.

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2
Product & Designyonatangross/orchestkit

user-research

User personas, customer journey maps, interview guides, usability testing, and card sorting. Use when building user understanding, mapping customer experiences, planning user research sessions, or defining Jobs-to-Be-Done.

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2
Product & Designmichaelmerrill/skills

design

UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.

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Product & Designpablostanley/efecto-plugi...

efecto-social-media

Design social media assets with Efecto — Instagram posts, carousels, stories, YouTube thumbnails, TikTok covers, Twitter/X images, LinkedIn slides, Pinterest pins, and Facebook graphics. Use when asked to "design a post", "create a carousel", "make a thumbnail", "design social media", or any social content task. Requires Efecto MCP server.

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Product & Designbtraut/skills

brainstorm

Facilitate structured idea exploration and product/design specification. Use when a user wants to talk through an idea, refine it via iterative questions, and converge on a clear design/spec (and later an implementation plan), especially after inspecting the current project state.

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Product & Designnerdbaba/my-skills

thinker-designer

Transforms Claude from a 'Graphic Designer' into a 'Design Thinker'. Trigger this skill whenever the user asks for design, redesign, creation of graphics, layouts, UI/UX, or any creative asset. Use this skill even if the user provides a direct request like 'make a flyer' or 'redesign my site'. The goal is to ask critical questions and solve the underlying problem before touching any visual elements.

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