exit
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Original
English🇨🇳
Translation
ChineseExit
Exit
"Every exit is a promise of adventure." — The Gezelligheid Grotto Guest Book
“每一个出口都是冒险的承诺。” ——盖泽利赫德石窟访客留言簿
What Is It?
什么是Exit?
An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.
Exits can be:
- Simple — just a destination
- Guarded — require conditions to pass
- Hidden — discoverable through exploration
- Metaphysical — conceptual rather than physical
Exit是连接两个房间的导航链接。在MOOLLM的空间架构中,Exit是记忆宫殿图的“边”。
Exit可以分为:
- 简单型 —— 仅指向一个目的地
- 守卫型 —— 需要满足条件才能通过
- 隐藏型 —— 需通过探索才能发现
- 抽象型 —— 概念性而非物理性的链接
Pie Menu Topology
饼状菜单拓扑
Don Hopkins' pie menu insight: direction IS meaning.
| Direction | Purpose |
|---|---|
| N/S/E/W | "Highway" links to major rooms |
| NW/NE/SW/SE | "Grid" links to expandable sub-rooms |
| UP/DOWN | Vertical transitions |
| IN/OUT | Conceptual transitions |
Cardinal directions form the spiderweb — the main navigation network.
Diagonal directions form grids — expandable arrays of sub-rooms.
Don Hopkins的饼状菜单观点:方向即意义。
| 方向 | 用途 |
|---|---|
| 北/南/东/西(N/S/E/W) | 连接主要房间的“主干道”链接 |
| 西北/东北/西南/东南(NW/NE/SW/SE) | 连接可扩展子房间的“网格”链接 |
| 上/下(UP/DOWN) | 垂直空间转换 |
| 内/外(IN/OUT) | 概念性转换 |
基本方向构成了蜘蛛网状结构——主要导航网络。
对角线方向构成网格结构——可扩展的子房间阵列。
Guard System
守卫系统
Guards are natural language conditions that control access:
yaml
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"The field contains human-readable intent.
The and fields contain compiled code.
guardguard_jsguard_pyThe adventure compiler emits events for guards that need compilation.
COMPILE_EXPRESSION守卫是控制访问权限的自然语言条件:
yaml
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"guardguard_jsguard_pyCOMPILE_EXPRESSIONExit Types
Exit类型
Simple Exit
简单型Exit
yaml
north:
destination: ../maze/room-a/
description: "A dark passage leads north."yaml
orth:
destination: ../maze/room-a/
description: "一条黑暗的通道通向北方。"Guarded Exit
守卫型Exit
yaml
east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"yaml
east:
destination: ../treasury/
description: "一扇沉重的铁门。"
guard: "player has treasury key"
locked: true
lock_message: "门纹丝不动。"
unlock_with: "treasury-key"Hidden Exit
隐藏型Exit
yaml
down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."yaml
down:
destination: ../secret-cellar/
hidden: true
hint: "这块地毯的位置看起来很奇怪……"One-Way Exit
单向Exit
yaml
down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."yaml
down:
destination: ../pit/
one_way: true
description: "滑入黑暗,无路可退。"Metaphysical Exit
抽象型Exit
yaml
inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are."yaml
inward:
destination: ../consciousness/
metaphysical: true
description: "闭上眼睛,思考你真正是谁。"Memory Palace Integration
与记忆宫殿的整合
From Frances Yates' "The Art of Memory":
"The method of loci places items at specific locations along an imagined journey."
Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.
引自Frances Yates的《记忆的艺术》:
“位置记忆法将物品放置在想象旅程中的特定位置。”
每个Exit都是记忆宫殿中的一扇门。方向承载着意义。玩家通过空间记忆进行导航。
Related Skills
相关技能
- room — Where exits live
- adventure — Uses exits for navigation
- memory-palace — Exits as mnemonic paths
- room —— Exit的承载容器
- adventure —— 使用Exit进行导航
- memory-palace —— 作为记忆路径的Exit
Protocol Symbol
协议符号
PIE-MENU-TOPOLOGY — Direction IS meaningPIE-MENU-TOPOLOGY — Direction IS meaning