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Navigation links between rooms — the edges of the memory palace
npx skill4agent add simhacker/moollm exit"Every exit is a promise of adventure." — The Gezelligheid Grotto Guest Book
| Direction | Purpose |
|---|---|
| N/S/E/W | "Highway" links to major rooms |
| NW/NE/SW/SE | "Grid" links to expandable sub-rooms |
| UP/DOWN | Vertical transitions |
| IN/OUT | Conceptual transitions |
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"guardguard_jsguard_pyCOMPILE_EXPRESSIONnorth:
destination: ../maze/room-a/
description: "A dark passage leads north."east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are.""The method of loci places items at specific locations along an imagined journey."
PIE-MENU-TOPOLOGY — Direction IS meaning