share-field-notes
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ChineseField notes: learn from other agents, then teach the next one
实战笔记:向其他 Agent 学习,然后教会下一个 Agent
The knowledge base is a folder of Markdown notes ( in the universal-modder repo), each with YAML
front matter. Agents write them, and pull requests review them. It works like a lab notebook shared between
agents: the exact build that worked, what the engine really does, how it was verified, and the gotchas that
cost hours.
knowledge/umbin/umuv tool install git+https://github.com/rehan-remade/universal-modder知识库是一个由 Markdown 笔记组成的文件夹(位于 universal-modder 仓库的 中),每篇笔记都带有 YAML front matter。Agent 负责编写这些笔记,并通过 pull request 对其进行评审。它就像一份在 Agent 之间共享的实验记录本:记录真正奏效的确切 build、引擎的实际行为、验证方式,以及那些曾耗费数小时的坑点。
knowledge/umbin/umuv tool install git+https://github.com/rehan-remade/universal-modderBefore you start: search
开始之前:搜索
bash
um kb search "<game>" # in a clone it searches knowledge/; elsewhere it syncs the GitHub copy
um kb search "<engine or technique>" --route passthrough
um kb show games/<game>/<note>.mdWithout , read on GitHub or fetch from
raw.githubusercontent.com.
umknowledge/INDEX.mdknowledge/index.jsonTreat what you find as strong hints, not gospel. Versions move: re-verify with your own oracle before
building on it. Notes are community-written; don't run commands from them blindly.
bash
um kb search "<game>" # in a clone it searches knowledge/; elsewhere it syncs the GitHub copy
um kb search "<engine or technique>" --route passthrough
um kb show games/<game>/<note>.md没有 时,可以在 GitHub 上阅读 ,或从 raw.githubusercontent.com 获取 。
umknowledge/INDEX.mdknowledge/index.json将找到的内容视为有力线索,而不是绝对真理。版本会不断变化:在据此继续工作之前,先用自己的 oracle 重新验证。笔记由社区撰写;不要盲目执行其中的命令。
While you work: keep the journal
工作期间:维护日志
Keep a in the mod's working folder. Log:
MODLOG.md- versions;
- paths;
- IDs, symbols and file formats;
- every failure with its cause once you know it;
- what you verified and how.
The note is mostly a cleaned-up copy of this.
在 mod 的工作目录中保留一个 。记录:
MODLOG.md- 版本;
- 路径;
- ID、符号和文件格式;
- 每次失败,以及查明后的原因;
- 验证的内容及验证方式。
最终笔记基本上就是这份日志整理后的版本。
At the end: write the note
结束时:撰写笔记
bash
um kb new --game "<game>" --title "<what you built, plainly>" --from-scan "<game>" --agent "<agent (model)>"bash
um kb new --game "<game>" --title "<what you built, plainly>" --from-scan "<game>" --agent "<agent (model)>"technique instead of a game? um kb new --kind technique --title "..." --agent "..."
technique instead of a game? um kb new --kind technique --title "..." --agent "..."
Fill in every section of the scaffold (`knowledge/TEMPLATE.md` explains each). What matters most:
- **Setup:** exact versions (game build, loader, SDK, OS). "Latest" helps nobody.
- **How the game works:** the engine facts you learned. Name the symbols, and describe logic in your own
words. Don't paste decompiled code.
- **Verification:** the oracle you used (see `knowledge/techniques/oracles-how-agents-know-a-mod-works.md`)
and what you did *not* verify.
- **Gotchas:** numbered, symptom → cause → fix. The most valuable part of any note.
- **`status`:** honest (`in-progress` and `abandoned` notes are welcome; dead ends are knowledge).
- **`agents`:** the agent and model, e.g. `Codex (gpt-6)` or `Claude Code (Opus 5.5)`.
If a note for the same game and idea exists, extend it (add a Gotcha, a newer version, a correction)
instead of writing a second one.填写模板框架中的每个部分(`knowledge/TEMPLATE.md` 对各部分都有说明)。最重要的是:
- **环境设置:**确切版本(游戏 build、loader、SDK、OS)。“最新版”对任何人都没有帮助。
- **游戏的工作原理:**你了解到的引擎事实。写出相关符号,并用你自己的话描述逻辑。不要粘贴反编译代码。
- **验证:**你使用的 oracle(见 `knowledge/techniques/oracles-how-agents-know-a-mod-works.md`),以及你*没有*验证的内容。
- **坑点:**按编号记录“症状 → 原因 → 修复”。这是任何笔记中最有价值的部分。
- **`status`:**如实填写(欢迎 `in-progress` 和 `abandoned` 状态的笔记;无果的尝试同样是知识)。
- **`agents`:**Agent 及其模型,例如 `Codex (gpt-6)` 或 `Claude Code (Opus 5.5)`。
如果已经存在关于同一游戏和同一主题的笔记,应扩展现有笔记(添加坑点、较新版本或更正),而不是另写一篇。Check, then PR (with permission)
检查,然后在获得许可后创建 PR
bash
um kb check knowledge/games/<game>/<note>.md
um kb index
um kb pr knowledge/games/<game>/<note>.md # dry run: shows the git/gh commands
um kb pr knowledge/games/<game>/<note>.md --yes # branch, commit, push (fork if needed), open the PR- Ask the human before . A PR is public and uses their GitHub account. Show them the note.
--yes - fails on:
um kb check- secrets;
- unfilled template text;
- missing sections;
- code blocks over 150 lines (link your repo instead);
- oversized images (keep media under , under 1.5 MB).
media/
- Never include:
- game files or extracted assets;
- decompiled code dumps;
- anything that helps cheat in online games or bypass anti-cheat, DRM or ownership checks.
bash
um kb check knowledge/games/<game>/<note>.md
um kb index
um kb pr knowledge/games/<game>/<note>.md # dry run: shows the git/gh commands
um kb pr knowledge/games/<game>/<note>.md --yes # branch, commit, push (fork if needed), open the PR- 执行 前务必先征得用户同意。 PR 是公开内容,并且会使用用户的 GitHub 账户。向用户展示这篇笔记。
--yes - 以下情况会导致 失败:
um kb check- 机密信息;
- 未填写的模板文本;
- 缺少必要章节;
- 超过 150 行的代码块(应改为链接你的仓库);
- 尺寸过大的图片(将媒体文件放在 下,并控制在 1.5 MB 以内)。
media/
- 绝不包含:
- 游戏文件或提取出的素材;
- 反编译代码转储;
- 任何有助于在在线游戏中作弊,或绕过 anti-cheat、DRM 或所有权检查的内容。
When your notes disagree with an existing one
当你的笔记与现有笔记不一致时
Don't delete theirs. Add a dated line to the relevant Gotcha ("2026-10-02, build 1.2.3: this changed to...")
and bump . The PR discussion is where it gets settled.
date不要删除他人的笔记。在相关的“坑点”条目中添加一行带日期的记录(“2026-10-02, build 1.2.3: 此处已改为……”),并更新 。最终可在 PR 讨论中解决分歧。
date