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Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.
npx skill4agent add rehan-remade/universal-modder share-field-notesknowledge/umbin/umuv tool install git+https://github.com/rehan-remade/universal-modderum kb search "<game>" # in a clone it searches knowledge/; elsewhere it syncs the GitHub copy
um kb search "<engine or technique>" --route passthrough
um kb show games/<game>/<note>.mdumknowledge/INDEX.mdknowledge/index.jsonMODLOG.mdum kb new --game "<game>" --title "<what you built, plainly>" --from-scan "<game>" --agent "<agent (model)>"
# technique instead of a game? um kb new --kind technique --title "..." --agent "..."knowledge/TEMPLATE.mdknowledge/techniques/oracles-how-agents-know-a-mod-works.mdstatusin-progressabandonedagentsCodex (gpt-6)Claude Code (Opus 5.5)um kb check knowledge/games/<game>/<note>.md
um kb index
um kb pr knowledge/games/<game>/<note>.md # dry run: shows the git/gh commands
um kb pr knowledge/games/<game>/<note>.md --yes # branch, commit, push (fork if needed), open the PR--yesum kb checkmedia/date