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Designs user experiences and interfaces grounded in research. Use when creating user journeys, wireframes, prototypes, or improving usability. Use for information architecture, interaction design, accessibility audits, design system creation, and developer handoff.
npx skill4agent add oakoss/agent-skills ux-designer| Phase | Goal | Key Deliverables |
|---|---|---|
| Information Architecture | Organize content and functionality | Site map, navigation design, labeling taxonomy |
| User Flows | Map paths users take to complete tasks | Flow diagrams, happy path, error states, edge cases |
| Wireframing | Create low-fidelity layouts | Lo-fi/mid-fi/hi-fi wireframes, layout patterns |
| Prototyping and Testing | Create interactive prototypes and test | Clickable prototype, usability test results |
| UI Design and Handoff | Production-ready designs | Design specs, component states, responsive layouts |
| Pattern | Key Rules |
|---|---|
| Forms | Label above field, inline validation, one column, group related fields |
| Navigation | Current page highlighted, breadcrumbs for depth, max 7 top nav items |
| Empty States | Explain why empty, provide clear next action, use illustration or icon |
| Loading States | Skeleton screens over spinners, progress indicators, optimistic UI |
| Mistake | Correct Pattern |
|---|---|
| Designing based on personal preference instead of user research | Ground every design decision in user research, card sorting, or usability test data |
| Skipping empty, loading, and error state designs | Design all states for every screen: default, loading, empty, error, and success |
| Using placeholder text as form labels | Place labels above fields; placeholders disappear on input and fail accessibility |
| Ignoring keyboard navigation and focus states | Test Tab order, visible focus indicators, and ARIA labels for all interactive elements |
| Designing a single layout for all screen sizes | Create separate responsive layouts for mobile, tablet, and desktop breakpoints |
| Not testing with real users before development | Conduct usability testing with 5+ participants on interactive prototypes |
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