shape
Original:🇺🇸 English
Translated
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.
2installs
Sourceeduclopez/ui-craft
Added on
NPX Install
npx skill4agent add educlopez/ui-craft shapeTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
Context: this sub-skill is one lens of the broader skill. If the skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
ui-craftui-craftShape the UI for before writing code. Load the skill.
$ARGUMENTSui-craftThis command produces a shape artifact, not JSX. The point is to force low-fi thinking — content inventory, layout regions, state coverage, open questions — before any component is written. Skipping this step is how generic AI UIs get built: straight to hi-fi, no discovery, every screen looks the same.
Step 1 — Clarify (3-5 questions). Ask the user before shaping. Don't guess. Minimum questions:
- What's the primary user action on this screen? (One verb, one object.)
- What data is visible by default vs hidden behind a click or tab?
- What does success look like — a state, a redirect, a toast?
- Who's the primary user — first-timer, power user, mobile-first?
Step 2 — Content inventory. Bullet list of every piece of content that will appear. Annotate each by priority:
- P0 — must be visible on first paint. Cut it and the screen fails.
- P1 — one click away (tab, accordion, drawer).
- P2 — settings-level; rarely accessed.
Example:
- P0 Headline (one line, the value prop)
- P0 Primary CTA
- P0 Hero chart / metric
- P1 Secondary nav tabs
- P1 Recent activity list
- P2 Export / integrations menuStep 3 — ASCII layout. Low-fi sketch showing regions. No specific copy, no colors, no font sizes. One desktop variant + one mobile variant. Use box characters:
Desktop
┌──────────────────────────────────────────────┐
│ [logo] [nav] [user] │
├──────────────────────────────────────────────┤
│ ┌────────────────┐ ┌───────────────────┐ │
│ │ Headline + sub │ │ │ │
│ │ │ │ Hero visual │ │
│ │ [Primary CTA] │ │ │ │
│ └────────────────┘ └───────────────────┘ │
│ │
│ ── Social proof row ── │
│ │
│ ┌─── Feature 1 ───┐ ┌─── Feature 2 ───┐ │
│ └─────────────────┘ └─────────────────┘ │
└──────────────────────────────────────────────┘
Mobile
┌──────────────────┐
│ [logo] [☰] │
├──────────────────┤
│ Headline + sub │
│ │
│ [Primary CTA] │
│ │
│ ┌── Hero ──┐ │
│ └──────────┘ │
│ │
│ Social proof │
│ │
│ Feature 1 │
│ Feature 2 │
└──────────────────┘Asymmetry is fine and often better — don't force center-everything.
Step 4 — State list. Enumerate the states this screen must handle. Point at references/state-design.md for the contracts.
- idle — default state, data present.
- loading — skeletons that mirror final layout, 200ms delay before showing.
- empty — first-run or no data; doubles as onboarding.
- error — specific cause + recovery action + support ID.
- partial — some data loaded, some failed (e.g., one widget erred).
- conflict — user-edit collision (rare but load-bearing on collaborative surfaces).
- offline — queue writes, reconcile on reconnect.
- success — confirmation state after the primary action completes.
Mark each as required / optional (why) / N/A.
Step 5 — Open questions. Do NOT start coding until these are answered. Default set:
- Accent color — brand-defined, or to be chosen? (See Discovery in .)
SKILL.md - Typography — existing tokens, or new system? (Reference .)
typography.md - Responsive breakpoints — what's the minimum supported width?
- Stack — CSS only, or Motion / GSAP / Three.js? (Only load if the user opts in.)
stack.md - Data source — real API ready, or mock for shape?
- Keyboard / a11y requirements — anything beyond the baseline from ?
accessibility.md
Knob awareness.
- At , add two more sections:
CRAFT_LEVEL ≥ 7- Motion shape — which elements enter, in what order, with what stagger. Pick from the duration scale in .
references/motion.md - Typography hierarchy plan — display / headline / body / label sizes and weights, before code.
- Motion shape — which elements enter, in what order, with what stagger. Pick from the duration scale in
- At , strip Step 4 to
CRAFT_LEVEL ≤ 4only. Skip the motion shape.idle / loading / error
Step 6 — Offer to persist to (opt-in).
.ui-craft/spec.mdAfter printing all five steps, offer to write the output as a spec section:
"Write this shape toas.ui-craft/spec.md? (Persists the composition choice, layout, and acceptance bar for the build phase.)"## Surface: <name>
- User confirms → format the output as a section following the template in
## Surface: <name>, then write or append to../skills/ui-craft/references/spec.md. Confirm in one line: "Written to.ui-craft/spec.md→.ui-craft/spec.md."## Surface: <name> - User declines → do not write any file. The printed output stands. Note: "spec.md not written — the pipeline continues without a persisted acceptance bar."
Print-only is the default when is run standalone. Step 6 is the offer; it does not execute unless the user explicitly confirms.
/shapeOutput contract.
- Produce a single Markdown block with all five steps, in order. Step 6 is the optional offer that follows.
- Do NOT write JSX, CSS, or component code in this command.
- End the output with: "Ready to build? Review the shape, confirm the open questions, then run (or use Build mode) once the code exists."
/ui-craft:audit
Next step: — build the surface you just wireframed (rung 1).
/craft