day-one-patch
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ChineseDay-One Patch
首日补丁(Day-One Patch)
Every shipped game has a day-one patch. Planning it before launch day prevents
chaos. This skill scopes the patch to only what is safe and necessary, gates it
through a lightweight QA pass, and ensures a rollback plan exists before anything
ships. It is a mini-sprint — not a hotfix, not a full sprint.
When to run:
- After the gold master build is locked (cert approved or launch candidate tagged)
- When known bugs exist that are too risky to address in the gold master
- When cert feedback requires minor fixes post-submission
- When a pre-launch playtest surfaces must-fix issues after the release gate passed
Day-one patch scope rules:
- Only P1/P2 bugs that are SAFE to fix quickly
- No new features — this is fix-only
- No refactoring — minimum viable change
- Any fix that requires more than 4 hours of dev time belongs in patch 1.1, not day-one
Output:
production/releases/day-one-patch-[version].md每款已发布的游戏都有首日补丁。在发布日前做好规划可以避免混乱。本技能将补丁范围限定为仅安全且必要的内容,通过轻量化的QA验证关卡,并确保在发布任何内容前都有回滚计划。这是一个迷你迭代——不是紧急修复,也不是完整迭代。
执行时机:
- 黄金版本(gold master)构建锁定后(已通过认证或标记为发布候选版本)
- 存在已知Bug,且在黄金版本中修复风险过高时
- 认证反馈要求提交后进行小幅修复时
- 发布关卡通过后,预发布测试发现必须修复的问题时
首日补丁范围规则:
- 仅包含可快速安全修复的P1/P2级Bug
- 不添加新功能——仅修复问题
- 不进行重构——仅做最小可行修改
- 任何需要超过4小时开发时间的修复都应放入1.1补丁,而非首日补丁
输出:
production/releases/day-one-patch-[version].mdPhase 1: Load Release Context
阶段1:加载发布上下文
Read:
- — confirm project is in Release stage
production/stage.txt - The most recent file in — read the release gate verdict
production/gate-checks/ - — load all bugs with Status: Open or Fixed — Pending Verification
production/qa/bugs/*.md - most recent — understand what shipped
production/sprints/ - most recent — check for any open security items
production/security/security-audit-*.md
If is not or :
production/stage.txtReleasePolish"Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."
读取:
- —— 确认项目处于Release阶段
production/stage.txt - 中最新的文件 —— 读取发布关卡的评审结果
production/gate-checks/ - —— 加载所有状态为“Open”或“Fixed — Pending Verification”的Bug
production/qa/bugs/*.md - 中最新的内容 —— 了解已发布的内容
production/sprints/ - 中最新的文件 —— 检查是否有未处理的安全事项
production/security/security-audit-*.md
如果不是或:
production/stage.txtReleasePolish“首日补丁准备适用于Release阶段的项目。当前阶段:[stage]。在临近发布前,本技能才适用。”
Phase 2: Scope the Patch
阶段2:确定补丁范围
Step 2a — Classify open bugs for patch inclusion
步骤2a —— 分类可纳入补丁的未解决Bug
For each open bug, evaluate:
| Criterion | Include in day-one? |
|---|---|
| S1 or S2 severity | Yes — must include if safe to fix |
| P1 priority | Yes |
| Fix estimated < 4 hours | Yes |
| Fix requires architecture change | No — defer to 1.1 |
| Fix introduces new code paths | No — too risky |
| Fix is data/config only (no code change) | Yes — very low risk |
| Cert feedback requirement | Yes — required for platform approval |
| S3/S4 severity | Only if trivial config fix; otherwise defer |
针对每个未解决的Bug,评估:
| 评估标准 | 是否纳入首日补丁? |
|---|---|
| S1或S2严重程度 | 是——如果安全可修复则必须纳入 |
| P1优先级 | 是 |
| 修复预估时间<4小时 | 是 |
| 修复需要架构变更 | 否——推迟至1.1补丁 |
| 修复会引入新代码路径 | 否——风险过高 |
| 修复仅涉及数据/配置(无代码变更) | 是——风险极低 |
| 认证反馈要求 | 是——平台批准所需 |
| S3/S4严重程度 | 仅当是简单配置修复时纳入;否则推迟 |
Step 2b — Present patch scope to user
步骤2b —— 向用户展示补丁范围
Use :
AskUserQuestion- Prompt: "Based on open bugs and cert feedback, here is the proposed day-one patch scope. Does this look right?"
- Show: table of included bugs (ID, severity, description, estimated effort)
- Show: table of deferred bugs (ID, severity, reason deferred)
- Options: /
[A] Approve this scope/[B] Adjust — I want to add or remove items[C] No day-one patch needed
If [C]: output "No day-one patch required. Proceed to ." Stop.
/launch-checklist使用:
AskUserQuestion- 提示:“基于未解决的Bug和认证反馈,以下是提议的首日补丁范围。是否合理?”
- 展示:纳入的Bug表格(ID、严重程度、描述、预估工作量)
- 展示:推迟的Bug表格(ID、严重程度、推迟原因)
- 选项:/
[A] 批准此范围/[B] 调整——我想添加或移除项目[C] 无需首日补丁
如果选择[C]:输出“无需首日补丁。继续执行。”停止流程。
/launch-checklistStep 2c — Check total scope
步骤2c —— 检查总范围
Sum estimated effort. If total exceeds 1 day of work:
"⚠️ Patch scope is [N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes."
Use to confirm proceeding or reduce scope.
AskUserQuestion汇总预估工作量。如果总时长超过1天:
“⚠️ 补丁范围为[N小时]——超出了安全的首日补丁窗口。考虑将低优先级项目推迟至1.1补丁。臃肿的首日补丁带来的风险大于其解决的问题。”
使用确认是否继续或缩小范围。
AskUserQuestionPhase 3: Rollback Plan
阶段3:回滚计划
Before any code is written, define the rollback procedure. This is non-negotiable.
Spawn via Task. Ask them to produce a rollback plan covering:
release-manager- How to revert to the gold master build on each target platform
- Platform-specific rollback constraints (some platforms cannot roll back cert builds)
- Who is responsible for triggering the rollback
- What player communication is required if a rollback occurs
Present the rollback plan. Ask: "May I write this rollback plan to ?"
production/releases/rollback-plan-[version].mdDo not proceed to Phase 4 until the rollback plan is written.
在编写任何代码之前,定义回滚流程。这是必不可少的步骤。
通过Task调用,要求其生成一份回滚计划,涵盖:
release-manager- 如何在每个目标平台上回退到gold master构建版本
- 平台特定的回滚限制(部分平台无法回退已认证的构建版本)
- 负责触发回滚的人员
- 回滚发生时所需的玩家沟通内容
展示回滚计划。询问:“我可以将此回滚计划写入吗?”
production/releases/rollback-plan-[version].md在回滚计划写入完成前,不得进入阶段4。
Phase 4: Implement Fixes
阶段4:实施修复
For each bug in the approved scope, spawn a focused implementation loop:
-
Spawnvia Task with:
lead-programmer- The bug report (exact reproduction steps and root cause if known)
- The constraint: minimum viable fix only, no cleanup
- The affected files (from bug report Technical Context section)
-
The lead-programmer implements and runs targeted tests.
-
Spawnvia Task to verify: does the bug reproduce after the fix?
qa-tester
For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test.
针对批准范围内的每个Bug,启动聚焦的实施循环:
-
通过Task调用,提供:
lead-programmer- Bug报告(已知的精确复现步骤和根本原因)
- 约束条件:仅做最小可行修复,不进行清理
- 受影响的文件(来自Bug报告的技术上下文部分)
-
lead-programmer实施修复并运行针对性测试。
-
通过Task调用进行验证:修复后Bug是否还会复现?
qa-tester
对于仅涉及配置/数据的修复:直接修改(无需程序员agent)。确认值已更改并重新运行相关的冒烟测试。
Phase 5: Patch QA Gate
阶段5:补丁QA关卡
This is a lightweight QA pass — not a full . The patch is already QA-approved from the release gate; we are only re-verifying the changed areas.
/team-qaSpawn via Task with:
qa-lead- List of all changed files
- List of bugs fixed (with verification status from Phase 4)
- The smoke check scope for the affected systems
Ask qa-lead to determine: Is a targeted smoke check sufficient, or do any fixes touch systems that require a broader regression?
Run the required QA scope:
- Targeted smoke check — run
/smoke-check [affected-systems] - Broader regression — run targeted tests in and
tests/unit/for affected systemstests/integration/
QA verdict must be PASS or PASS WITH WARNINGS before proceeding. If FAIL: scope the failing fix out of the day-one patch and defer to 1.1.
这是轻量化的QA验证——不是完整的。补丁已通过发布关卡的QA批准;我们仅重新验证变更的区域。
/team-qa通过Task调用,提供:
qa-lead- 所有变更文件的列表
- 已修复的Bug列表(含阶段4的验证状态)
- 受影响系统的冒烟测试范围
询问qa-lead:针对性冒烟测试是否足够,或者是否有修复涉及需要更广泛回归测试的系统?
执行所需的QA范围:
- 针对性冒烟测试 —— 运行
/smoke-check [affected-systems] - 更广泛回归测试 —— 针对受影响系统运行和
tests/unit/中的针对性测试tests/integration/
QA结果必须为PASS或PASS WITH WARNINGS才能继续。如果FAIL:将失败的修复从首日补丁范围中移除,推迟至1.1补丁。
Phase 6: Generate Patch Record
阶段6:生成补丁记录
markdown
undefinedmarkdown
undefinedDay-One Patch: [Game Name] v[version]
Day-One Patch: [Game Name] v[version]
Date prepared: [date]
Target release: [launch date or "day of launch"]
Base build: [gold master tag or commit]
Patch build: [patch tag or commit]
准备日期: [date]
目标发布时间: [launch date or "day of launch"]
基础构建版本: [gold master tag or commit]
补丁构建版本: [patch tag or commit]
Patch Notes (Internal)
内部补丁说明
Bugs Fixed
已修复Bug
| BUG-ID | Severity | Description | Fix summary |
|---|---|---|---|
| BUG-NNN | S[1-4] | [description] | [one-line fix] |
| BUG-ID | 严重程度 | 描述 | 修复摘要 |
|---|---|---|---|
| BUG-NNN | S[1-4] | [description] | [one-line fix] |
Deferred to 1.1
推迟至1.1补丁的内容
| BUG-ID | Severity | Description | Reason deferred |
|---|---|---|---|
| BUG-NNN | S[1-4] | [description] | [reason] |
| BUG-ID | 严重程度 | 描述 | 推迟原因 |
|---|---|---|---|
| BUG-NNN | S[1-4] | [description] | [reason] |
QA Sign-Off
QA签署确认
QA scope: [Targeted smoke / Broader regression]
Verdict: [PASS / PASS WITH WARNINGS]
QA lead: qa-lead agent
Date: [date]
Warnings (if any): [list or "None"]
QA范围: [Targeted smoke / Broader regression]
结果: [PASS / PASS WITH WARNINGS]
QA负责人: qa-lead agent
日期: [date]
警告(如有): [list or "None"]
Rollback Plan
回滚计划
See:
production/releases/rollback-plan-[version].mdTrigger condition: If [N] or more S1 bugs are reported within [X] hours of launch, execute rollback.
Rollback owner: [user / producer]
详见:
production/releases/rollback-plan-[version].md触发条件: 如果发布后[X]小时内报告了[N]个或更多S1级Bug,执行回滚。
回滚负责人: [user / producer]
Approvals Required Before Deploy
部署前所需批准
- lead-programmer: all fixes reviewed
- qa-lead: QA gate PASS confirmed
- producer: deployment timing approved
- release-manager: platform submission confirmed
- lead-programmer: 所有修复已审核
- qa-lead: 确认QA关卡已通过
- producer: 部署时间已批准
- release-manager: 平台提交已确认
Player-Facing Patch Notes
面向玩家的补丁说明
[Draft for community-manager to review before publishing]
[list player-facing changes in plain language]
Ask: "May I write this patch record to `production/releases/day-one-patch-[version].md`?"
---[供community-manager审核后发布的草稿]
[用通俗易懂的语言列出面向玩家的变更内容]
询问:“我可以将此补丁记录写入`production/releases/day-one-patch-[version].md`吗?”
---Phase 7: Next Steps
阶段7:后续步骤
After the patch record is written:
- Run to generate the player-facing version of the patch notes
/patch-notes - Run for each fixed bug after the patch is live
/bug-report verify [BUG-ID] - Run for each verified fix
/bug-report close [BUG-ID] - Schedule a post-launch review 48–72 hours after launch using
/retrospective launch
If any S1 bugs remain open after the patch:
"⚠️ S1 bugs remain open and were not patched. These are accepted risks. Document them in the rollback plan trigger conditions — if they occur at scale, rollback may be preferable to a follow-up patch."
Use :
AskUserQuestion- Prompt: "Day-one patch complete. What's next?"
- Options:
[A] Run /patch-notes — generate player-facing patch notes[B] Run /bug-report to log any issues found post-deploy[C] Stop here
补丁记录写入完成后:
- 运行生成面向玩家的补丁说明版本
/patch-notes - 补丁上线后,针对每个已修复的Bug运行
/bug-report verify [BUG-ID] - 针对每个已验证的修复运行
/bug-report close [BUG-ID] - 使用安排发布后48–72小时的复盘会议
/retrospective launch
如果补丁发布后仍有S1级Bug未解决:
“⚠️ 仍有未解决的S1级Bug且未纳入补丁。这些是已接受的风险。将其记录在回滚计划的触发条件中——如果大规模出现,回滚可能比后续补丁更合适。”
使用:
AskUserQuestion- 提示:“首日补丁已完成。下一步是什么?”
- 选项:
[A] 运行/patch-notes —— 生成面向玩家的补丁说明[B] 运行/bug-report记录部署后发现的问题[C] 到此为止
Collaborative Protocol
协作协议
- Scope discipline is everything — resist scope creep; every addition increases risk
- Rollback plan first, always — a patch without a rollback plan is irresponsible
- Deferred is not forgotten — every deferred bug gets a 1.1 ticket automatically
- Player communication is part of the patch — is a required output, not optional
/patch-notes
- 范围管控至关重要 —— 抵制范围蔓延;每一项新增内容都会增加风险
- 始终优先制定回滚计划 —— 没有回滚计划的补丁是不负责任的
- 推迟不等于遗忘 —— 每个推迟的Bug都会自动生成1.1补丁的工单
- 玩家沟通是补丁的一部分 —— 是必填输出项,而非可选内容
/patch-notes