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Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
npx skill4agent add donchitos/claude-code-game-studios day-one-patchproduction/releases/day-one-patch-[version].mdproduction/stage.txtproduction/gate-checks/production/qa/bugs/*.mdproduction/sprints/production/security/security-audit-*.mdproduction/stage.txtReleasePolish"Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."
| Criterion | Include in day-one? |
|---|---|
| S1 or S2 severity | Yes — must include if safe to fix |
| P1 priority | Yes |
| Fix estimated < 4 hours | Yes |
| Fix requires architecture change | No — defer to 1.1 |
| Fix introduces new code paths | No — too risky |
| Fix is data/config only (no code change) | Yes — very low risk |
| Cert feedback requirement | Yes — required for platform approval |
| S3/S4 severity | Only if trivial config fix; otherwise defer |
AskUserQuestion[A] Approve this scope[B] Adjust — I want to add or remove items[C] No day-one patch needed/launch-checklist"⚠️ Patch scope is [N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes."
AskUserQuestionrelease-managerproduction/releases/rollback-plan-[version].mdlead-programmerqa-tester/team-qaqa-lead/smoke-check [affected-systems]tests/unit/tests/integration/# Day-One Patch: [Game Name] v[version]
**Date prepared**: [date]
**Target release**: [launch date or "day of launch"]
**Base build**: [gold master tag or commit]
**Patch build**: [patch tag or commit]
---
## Patch Notes (Internal)
### Bugs Fixed
| BUG-ID | Severity | Description | Fix summary |
|--------|----------|-------------|-------------|
| BUG-NNN | S[1-4] | [description] | [one-line fix] |
### Deferred to 1.1
| BUG-ID | Severity | Description | Reason deferred |
|--------|----------|-------------|-----------------|
| BUG-NNN | S[1-4] | [description] | [reason] |
---
## QA Sign-Off
**QA scope**: [Targeted smoke / Broader regression]
**Verdict**: [PASS / PASS WITH WARNINGS]
**QA lead**: qa-lead agent
**Date**: [date]
**Warnings (if any)**: [list or "None"]
---
## Rollback Plan
See: `production/releases/rollback-plan-[version].md`
**Trigger condition**: If [N] or more S1 bugs are reported within [X] hours of launch, execute rollback.
**Rollback owner**: [user / producer]
---
## Approvals Required Before Deploy
- [ ] lead-programmer: all fixes reviewed
- [ ] qa-lead: QA gate PASS confirmed
- [ ] producer: deployment timing approved
- [ ] release-manager: platform submission confirmed
---
## Player-Facing Patch Notes
[Draft for community-manager to review before publishing]
[list player-facing changes in plain language]production/releases/day-one-patch-[version].md/patch-notes/bug-report verify [BUG-ID]/bug-report close [BUG-ID]/retrospective launch"⚠️ S1 bugs remain open and were not patched. These are accepted risks. Document them in the rollback plan trigger conditions — if they occur at scale, rollback may be preferable to a follow-up patch."
AskUserQuestion[A] Run /patch-notes — generate player-facing patch notes[B] Run /bug-report to log any issues found post-deploy[C] Stop here/patch-notes