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Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
npx skill4agent add arjun988/blender-skills unity-exportasset-optimizationlod-pipelinecollision-proxy| Case | Format |
|---|---|
| Static mesh modern | GLB |
| Animated / humanoid | FBX |
| Simple props | GLB or FBX |
Unit: Meters (Unity 1 unit = 1m)
Forward: -Z (Blender) → verify in Unity
Scale Factor: 1.0 (fix if model tiny/huge)MAT_SM_Name_LOD0..Ncollision-proxy| Topic | Reference | Load When |
|---|---|---|
| Unity Checklist | | When needed |
| Unity Materials | | When needed |