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Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
npx skill4agent add arjun988/blender-skills cloth-simGarment mesh (quad-friendly) → Vertex groups (pin/collide)
→ Cloth modifier settings → Collision objects
→ Pre-roll settle → Sim pass → Art-direct fixes
→ Bake shape keys / cache → Cleanup → Export| Group | Purpose |
|---|---|
| Anchors (waist, shoulders, collar) |
| Optional non-colliding regions |
| Belts, seams that should resist stretch |
| Look | Quality | Speed | Bending |
|---|---|---|---|
| Soft dress | 8–12 | 1.0 | Low |
| Stiff coat | 5–8 | 1.0 | Higher |
| Flag/cape | 8–10 | 1.0–1.5 | Low–mid |
| Target | Use |
|---|---|
| Shape keys | Game poses / few frames |
| Alembic/USD | Cinematic caches |
| Armature weights | If converting to deform-only |
| Topic | Reference | Load When |
|---|---|---|
| Cloth Settings Presets | | When needed |
| Pin And Collide | | When needed |
| Bake Targets | | When needed |