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Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
npx skill4agent add arjun988/blender-skills camera-cinematographyShot intent → Camera + target empty → Lens/FOV → Composition
→ Focus/DoF → Move (if animated) → Viewport check → Render/compCAM_[Shot]_[Angle]EMPTY_CamTarget_[Shot]COL_Cameras| Feel | Focal (FF equiv) | Notes |
|---|---|---|
| Wide establishing | 18–28mm | Distortion; watch edges |
| Story / product | 35–50mm | Natural |
| Portrait / hero | 85–135mm | Compression |
| Tele drama | 150mm+ | Flat space |
| Move | Use |
|---|---|
| Orbit | Product / character showcase |
| Dolly in | Reveal / tension |
| Crane | Scale / establishing |
| Handheld noise | Documentary / horror unease |
| Locked off | Archviz / product purity |
| Topic | Reference | Load When |
|---|---|---|
| Lens And Composition | | When needed |
| Camera Move Library | | When needed |
| Dof Guide | | When needed |