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Found 2 Skills
Use when generating a texture with Layer that must repeat without a visible seam: ground, terrain, walls, fabric, foliage, stone, wood, pattern fills, or a tiling material for a game engine. Also when a generated texture shows seams at its edges, an obvious repeating motif across a surface, or baked-in lighting that fights the engine. Keywords: tileable, seamless, tiling, texture, material, pattern, trim sheet, terrain, repeat.
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.