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Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
npx skill4agent add scenario-labs/skills scenario-texturesrecommendsearchscenarionpx skills add scenario-labs/skills --skill <name>| Step | Tool | Notes |
|---|---|---|
| Find texture models | | |
| Inspect inputs | | Always call before |
| Generate | | |
| Wait | | Re-call with |
| View and save | | Download for engine import |
| Upscale | | 2x to 8x, tiling preserved |
model_scenario-texturewidthheightqualityseedreferenceImageseraseSeamoverlapfeatherRadiussc:texturetxt2img_textureimg2img_texturecontrolnet_texturemodel_sc-upscale-flux-textureupscaleFactorprecisebalancedcreativestrengthprecisemodel_sc-texture-converterraisedshinypolishedangularinvertrecommendcapability="img2img"searchmodel_patinametadata.typetexture-albedotexture-normaltexture-smoothnesstexture-metallictexture-heightmodel_patina-materialmodel_schema_getscenario-3dscenario-meshyrecommendpromptmodel_scenario-texturemodel_schema_getmodel_id="model_scenario-texture"model_runparameters={"prompt": "weathered red brick wall, moss in the mortar joints", "width": 1024, "height": 1024, "eraseSeam": true, "seed": 42}dry_run=truewait=falsejobs_waitjob_ids=["job_..."]model_runpending_job_idsjob_idsmodel_runasset_displayseedreferenceImages=["asset_..."]recommendcapability="img2img"promptmodel_schema_getmodel_runupscaleFactor: 2preset: "precise"dry_runasset_downloadmodel_schema_get