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Found 32 Skills
Use to generate or update Qt 6 CMake projects or edit CMakeLists.txt, add sources/resources or define targets (executable, QML module, library).
CMake build system skill for C/C++ projects. Use when writing or refactoring CMakeLists.txt, configuring out-of-source builds, selecting generators (Ninja, Make, VS), managing targets and dependencies with target_link_libraries, integrating external packages via find_package or FetchContent, enabling sanitizers, setting up toolchain files for cross-compilation, or exporting CMake packages. Activates on queries about CMakeLists.txt, cmake configure errors, target properties, install rules, CPack, or CMake presets.
Used when configuring or building CMake-based embedded firmware projects, calling the built-in script to execute the build and locate firmware artifacts.
Modern C++ (C++23/C++20) development specialist covering RAII, smart pointers, concepts, ranges, modules, and CMake. Use when developing high-performance applications, games, system software, or embedded systems.
DART build system knowledge - CMake, pixi, dependencies, troubleshooting
Cross-compile OBS Studio plugins from Linux to Windows using MinGW, CMake presets, and CI/CD workflows. Covers toolchain files, headers-only linking, OBS SDK fetching, and multi-platform artifact packaging. Use when building OBS plugins for Windows from Linux or setting up CI pipelines.
C++ and Qt integration patterns for OBS Studio plugins. Covers Qt6 Widgets for settings dialogs, CMAKE_AUTOMOC, OBS frontend API, optional Qt builds with C fallbacks, and modal dialog patterns. Use when adding UI components or C++ features to OBS plugins.
Meson build system skill for C/C++ projects. Use when setting up a Meson project, configuring build options, managing dependencies with the wrap system, cross-compiling, or integrating Meson with CI. Activates on queries about meson setup, meson compile, meson wrap, meson test, cross-file, meson.build, or migrating from CMake/Autotools to Meson.
C++20 modules skill for modern C++ projects. Use when working with named modules, module partitions, header units, CMake MODULE_SOURCES, Clang -fmodules-ts, BMI caching issues, or migrating from headers to modules. Activates on queries about C++20 modules, import statements, module interface units, header units, or BMI files.
Ninja build system skill. Use when diagnosing Ninja build failures, understanding Ninja's role as a low-level build executor generated by CMake or other meta-build systems, tuning parallelism, interpreting Ninja output, or working with build.ninja files. Activates on queries about ninja errors, ninja parallelism, ninja verbose output, build.ninja format, or ninja as a CMake generator.
Include What You Use (IWYU) skill for optimizing C/C++ header includes. Use when reducing compilation cascades, interpreting IWYU reports, applying mapping files, deciding between forward declarations and full includes, or integrating IWYU with CMake. Activates on queries about IWYU, include-what-you-use, header bloat, reducing includes, forward declarations, compilation cascade, or slow C++ compilation from headers.
GCC Embedded Project Build Tool (CMake + arm-none-eabi-gcc), used to scan CMake-based embedded projects, list presets, configure, compile, rebuild, clean, and analyze ELF size. It is automatically triggered when users mention GCC, arm-none-eabi, CMake embedded compilation, Ninja build, ELF size analysis, arm-gcc, cross-compilation, cmake --build, cmake --preset, and also supports explicit invocation via /gcc. Even if users just say "compile" or "check firmware size", this skill should be triggered as long as the context involves CMake-based embedded GCC projects.