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Found 19 Skills
Visualize and optimize workflow with Kanban boards. Use when managing team work, identifying bottlenecks, improving delivery flow, or implementing continuous improvement in product development.
Use this skill when users need to stress test their business model, identify scale limitations, find bottlenecks, determine if they're trading time for money, or evaluate unit economics. Activates for "can this scale," "what breaks at 10x," or business model viability questions.
Evidence-based memory optimization from real usage patterns. Analyzes recall performance, identifies bottlenecks, suggests consolidation/pruning/enrichment, and tracks improvement over time via checkpoint Q&A.
Profile CPU performance of tests and browser tests in elements package. Use when investigating performance issues, optimizing test execution, or when the user mentions profiling, performance analysis, hotspots, or slow tests.
Test application performance, scalability, and resilience. Use when planning load testing, stress testing, or optimizing system performance.
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Analyses and optimises performance across frontend, backend and database interactions. Identifies bottlenecks and implements solutions to enhance speed and efficiency.
Performance optimization specialist for improving application speed and efficiency. Use when investigating performance issues or optimizing code.
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimization`, build/editor/package failures to `game-build-log-triage`, broader game-production coordination to `bmad-gds`, and mixed demo/community feedback to `game-demo-feedback-triage`.
This skill should be used when profiling code, optimizing bottlenecks, benchmarking, or when "performance", "profiling", "optimization", or "--perf" are mentioned.
Use when improving performance, latency, throughput, memory usage, or general efficiency. Start by defining target metrics, measuring comprehensively, attributing bottlenecks, validating with static analysis, and prioritizing macro-optimizations before micro-optimizations.
Visualize and document current and future business processes. Identify inefficiencies, dependencies, and improvement opportunities through detailed process mapping and analysis.