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Found 2 Skills
Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.
Author custom avatar animations (scene emotes) for the player in Blender on the official Decentraland avatar rig, export them as `_emote.glb`, verify them, and hand them to a scene — including upper-body-only (masked) clips. Use when the user wants a custom emote, a new avatar animation, to animate the player/avatar, to make the avatar do something specific (sit, hold cards, carry a crate, throw, cheer), to work with the Blender avatar rig, to produce a scene emote .glb, or an upper-body / sitting / holding animation for the player. Do NOT use for playing animations baked into a model (see animations-tweens), for merely triggering emotes that already exist (see player-avatar), or for NPC animation (see npcs).