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Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.
npx skill4agent add roble3/cc-blender-skill atlas-uv-fittingNon-Colorscripts/atlas_region_detector.pyatlas_regions.jsonatlas_part_map.jsonprocedural/no_texturescripts/atlas_region_mapper.py