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Found 23 Skills
C++ and Qt integration patterns for OBS Studio plugins. Covers Qt6 Widgets for settings dialogs, CMAKE_AUTOMOC, OBS frontend API, optional Qt builds with C fallbacks, and modal dialog patterns. Use when adding UI components or C++ features to OBS plugins.
C/C++ package manager skill covering Conan and vcpkg. Use when adding third-party library dependencies to C/C++ projects, managing binary compatibility, integrating with CMake, or choosing between Conan and vcpkg. Activates on queries about Conan, vcpkg, C++ dependency management, conanfile.txt, vcpkg.json, CMake package integration, or C++ package managers.
Meson build system skill for C/C++ projects. Use when setting up a Meson project, configuring build options, managing dependencies with the wrap system, cross-compiling, or integrating Meson with CI. Activates on queries about meson setup, meson compile, meson wrap, meson test, cross-file, meson.build, or migrating from CMake/Autotools to Meson.
Use when maintaining Debian packages that need Qt5/Qt6 dual support, CMakeLists.txt has hard-coded Qt5/Qt6 or DTK5/DTK6 versions, or projects need dynamic library linking based on detected Qt version for deepin V25/V20 compatibility
Include What You Use (IWYU) skill for optimizing C/C++ header includes. Use when reducing compilation cascades, interpreting IWYU reports, applying mapping files, deciding between forward declarations and full includes, or integrating IWYU with CMake. Activates on queries about IWYU, include-what-you-use, header bloat, reducing includes, forward declarations, compilation cascade, or slow C++ compilation from headers.
Ninja build system skill. Use when diagnosing Ninja build failures, understanding Ninja's role as a low-level build executor generated by CMake or other meta-build systems, tuning parallelism, interpreting Ninja output, or working with build.ninja files. Activates on queries about ninja errors, ninja parallelism, ninja verbose output, build.ninja format, or ninja as a CMake generator.
Modern C++ (C++23/C++20) development specialist covering RAII, smart pointers, concepts, ranges, modules, and CMake. Use when developing high-performance applications, games, system software, or embedded systems.
CMake build system skill for C/C++ projects. Use when writing or refactoring CMakeLists.txt, configuring out-of-source builds, selecting generators (Ninja, Make, VS), managing targets and dependencies with target_link_libraries, integrating external packages via find_package or FetchContent, enabling sanitizers, setting up toolchain files for cross-compilation, or exporting CMake packages. Activates on queries about CMakeLists.txt, cmake configure errors, target properties, install rules, CPack, or CMake presets.
DART build system knowledge - CMake, pixi, dependencies, troubleshooting
C++20 modules skill for modern C++ projects. Use when working with named modules, module partitions, header units, CMake MODULE_SOURCES, Clang -fmodules-ts, BMI caching issues, or migrating from headers to modules. Activates on queries about C++20 modules, import statements, module interface units, header units, or BMI files.
Cross-compile OBS Studio plugins from Linux to Windows using MinGW, CMake presets, and CI/CD workflows. Covers toolchain files, headers-only linking, OBS SDK fetching, and multi-platform artifact packaging. Use when building OBS plugins for Windows from Linux or setting up CI pipelines.
GCC Embedded Project Build Tool (CMake + arm-none-eabi-gcc), used to scan CMake-based embedded projects, list presets, configure, compile, rebuild, clean, and analyze ELF size. It is automatically triggered when users mention GCC, arm-none-eabi, CMake embedded compilation, Ninja build, ELF size analysis, arm-gcc, cross-compilation, cmake --build, cmake --preset, and also supports explicit invocation via /gcc. Even if users just say "compile" or "check firmware size", this skill should be triggered as long as the context involves CMake-based embedded GCC projects.