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Found 4 Skills
Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator that picks and chain-loads specialised sub-skills (blender-modeling, blender-materials, blender-lighting, blender-cameras, blender-rendering, blender-animation, blender-export, wireframe-to-3d, blender-pro-workflow, blender-skill-harmonizer, quality-refinement-autoloop). Use this skill whenever the user wants Claude to do anything in Blender, including creating geometry, applying materials, lighting a scene, framing a camera, rendering, animating, or exporting. Make sure to invoke this skill even if the user does not say "Blender" — also covers requests like "create a 3D model of...", "render this...", "make a glTF from...", "set up a scene with...", or any 3D-creation task. Requires the Blender MCP addon (ahujasid/blender-mcp) running on port 9876.
Create realistic Blender product renders from KiCad PCB projects, including refreshed 3D exports, physically plausible PCB materials, camera/stage setup, and visual validation.
Use when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views from behind, above, below, or straight down, consistent multi-angle renders on the same grounded background or on transparency, or novel views that go through a 3D intermediary instead of guessing.
Start a new Blockbench model or scene from a short intake form and deliver a render-ready Blender scene. Asks for quality, texture style (PBR 2K/HD/standard, vanilla Minecraft, classic Blockbench), animation (keyframed or Havok physics), scene type (scene, vignette, isometric room), subject, output folder and render preset; builds .bbmodel files with the headless Blockbench MCP server and parallel agents; imports them into Blender; and writes a render.cmd that renders stills on every GPU and assembles them into a video with FFmpeg. Use when the user runs /blockbench-new-model or asks for a new Blockbench model delivered as a rendered Blender scene or video.