Loading...
Loading...
Start a new Blockbench model or scene from a short intake form and deliver a render-ready Blender scene. Asks for quality, texture style (PBR 2K/HD/standard, vanilla Minecraft, classic Blockbench), animation (keyframed or Havok physics), scene type (scene, vignette, isometric room), subject, output folder and render preset; builds .bbmodel files with the headless Blockbench MCP server and parallel agents; imports them into Blender; and writes a render.cmd that renders stills on every GPU and assembles them into a video with FFmpeg. Use when the user runs /blockbench-new-model or asks for a new Blockbench model delivered as a rendered Blender scene or video.
npx skill4agent add jasonjgardner/blockbench-mcp-project blockbench-new-model.bbmodelrender.cmdAskUserQuestion| Header | Question | Options (label: description) |
|---|---|---|
| Quality | What quality level? | High-quality: detailed silhouette, smooth rounded parts, detail in textures · Low-poly: faceted, bold shapes, flat color regions |
| Textures | Which texture style? | PBR textured: albedo + normal + MER, resolution asked next · Vanilla Minecraft: Minecraft's own 16× textures · Classic Blockbench: hand-painted pixel art, no PBR |
| Animation | How should it move? | Animated: keyframed clips · Havok physics: physics-based motion baked with the Havok plugin in Blockbench desktop |
| Scene | What kind of scene? | Simple 3D scene: subject with a few context props · Complete 3D scene: full environment with foreground to background · Simple 3D vignette: subject on a small diorama base · 3D isometric room: cutaway room seen from an isometric camera |
| Header | When | Question | Options |
|---|---|---|---|
| Subject | No argument was given | What is the subject? | Two or three example subjects suited to the round 1 answers; the user types their own through Other |
| Resolution | Textures = PBR | Which PBR resolution? | 2K PBR: 2048² maps, ~32 px per unit · HD PBR: 512–1024² maps, 128–256 px per block · PBR (standard): 16×–32× pixel art with PBR channels |
| Output | Always | Where should the project folder go? | A parent folder the user chose before, if you know one · Current directory: |
| Render | Always | Which render preset? | 1080p: 1920×1080, 30 fps, 10 s · 4K UHD: 3840×2160, 30 fps, 10 s · Square loop: 1080×1080, 30 fps, 6 s seamless loop · Quick preview: 1280×720, 24 fps, 5 s |
/blockbench-new-model a lighthouse on a sea stack<slug><output>/<slug>/bbmodel_*bbmodel_render$BB_RENDER_HOMEhavok_*blockbench_launchFAL_KEY.bbmodelplan.mdweb_appblender/<slug>.blendblender/scripts/render/.blendrender/render.cmdweb_appFAL_KEY