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Found 2 Skills
Start a new Blockbench model or scene from a short intake form and deliver a render-ready Blender scene. Asks for quality, texture style (PBR 2K/HD/standard, vanilla Minecraft, classic Blockbench), animation (keyframed or Havok physics), scene type (scene, vignette, isometric room), subject, output folder and render preset; builds .bbmodel files with the headless Blockbench MCP server and parallel agents; imports them into Blender; and writes a render.cmd that renders stills on every GPU and assembles them into a video with FFmpeg. Use when the user runs /blockbench-new-model or asks for a new Blockbench model delivered as a rendered Blender scene or video.
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles, props, weapons and environment pieces, through gated phases with rendered evidence compared against the reference. Use this whenever a user supplies or mentions a reference image and wants a 3D model or game asset made from it (modelled, blocked out, sculpted, retopologised, textured, rigged, animated or exported for a game engine), even when Blender is not named. Includes bpy scripts for scene calibration, review renders matched to the reference camera, silhouette measurement, validation, baking, GLB/FBX export with manifests, and clean reimport.