Loading...
Loading...
Found 238 Skills
Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.
Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.
Setup Sentry in iOS/Swift apps. Use when asked to add Sentry to iOS, install sentry-cocoa SDK, or configure error monitoring for iOS applications using Swift and SwiftUI.
Use when implementing maps, annotations, search, directions, or debugging MapKit display/performance issues - SwiftUI Map, MKMapView, MKLocalSearch, clustering, Look Around
Expert SwiftUI development guidelines with MVVM architecture and modern Swift best practices
Use when building UI with Apple's Liquid Glass material for iOS 26, iPadOS 26, macOS 26 - covers glassEffect, GlassEffectContainer, backgroundExtensionEffect, morph animations, toolbar grouping, button styles (.glass, .glassProminent), Icon Composer, ConcentricRectangle, scroll edge effects, and adoption best practices across SwiftUI, UIKit, and AppKit.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
API reference: MapKit for SwiftUI. Map view, Marker, Annotation, camera positions, map features.
SwiftData persistence and data-layer architecture for iOS 26 / Swift 6.2 clinic modular MVVM-C apps. Use when writing, reviewing, or refactoring @Model entities, repository implementations, stale-while-revalidate reads, optimistic queued writes, sync/retry behavior, and SwiftUI integration that keeps SwiftData types inside Data-only boundaries.
Use when implementing iOS 26 Liquid Glass effects in SwiftUI. Covers glassEffect modifier, GlassEffectContainer, morphing with glassEffectID, and correct parameter usage.
Build and integrate Stream Chat, Video, and Feeds in Swift apps. Use for SwiftUI, UIKit, Xcode, and iOS project work with Stream package setup, auth wiring, and view blueprints.